- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
* remove CustomsFramework
* Removes era checks
* fix
* Removes ML era checks
* fix.
* Removes SE era checks
* fix.
* Removes era checks
* ix
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
- Only Hitching Post Replica now consumes charges on stable and Claim
- Dragon Jade Earrings and Obsidian Earrings now derive from BaseArmor as they should. This will cause all existing items to delete.
- Sack of Flour now stacks and unstacks when dbl clicked properly, per EA
- Crafting with flour now requires an open sack of flour, per EA
- Fixed Craftable Easle to show proper ItemID
- Gregorio is now red, and can only be attacked if you have the Guilty QuestArrow
- Creatures no longer auto-target players if they invis/Hide
- Interred Grizzle now utilizes SpillAcid method in BaseCreature as it should have
- Fixed issue where grizzle acid would remain in effect after it deleted or the mobile moved off
- Fixed issue where bank checks were being generated after a vendor was dismissed
- Fixed Void Pool region where spawn would start prematurely
- Combat training no longer makes mana check to deactivate
Addition: *Requires Core Re-Compile*
- Added CanBeHarmedBy(Mobile, bool) method to Mobile.cs, so we're not klunking up Notoriety.cs
- Hitching Posts now use proper max follower function in AnimalTrainer.cs
- Fixed stam loss on damage issue with pre-SA era's (Needs Core Recompile)
- Dismissed merchants inventory (pets, not commodities) will now be stabled in the owners stables. In the event the players stables are full, they will have to be claimed by the warehouse superintendent and are subject to deletion after 7 days if their stables are once again full
-
- Differentiation between store bought and tinker made hitching posts
- City Loyalty System bulletin boards updated per EA
- Converted all City Loyalty Gumps to BaseGump
- Green/Grey Goblin Statuettes now deactivate when they leave the original container
- Necro AI no longer casts cure spell
- Added Mirror Image to Ninja AI
- Siege shards now drop New Despise Artifacts on Cora the Sorceress
- Fish Monger Quest now reads base skill, not real skill for skill requirements
- Added City Loyalty Points messaging toggle
- Added Cleanup Britannia Poitns Exchange
- Added Serializiation/Deserialization to all PointsSystem classes
- Added check for taming requirements prior to pets control slot increase (first training iteration for that level). If the player does not meet the requirement for the next slot increase, they will not be able to train the pet, pet EA