Added removed mobiles to Spawner Persistence to remove them from spawners.
Re-Added harful effects for aura effect, reduced range to 3.
Various code cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
- Quest System Crash Fix
- Dolphin Rug, Rose Rug and Skull Rug now show amount of resources remaining
- Mining Cart, Sheep Statue should now update properties when resource is taken
- Added resource count to tree stump
- Melisande's Hair Dye now uses the correct hair dye Gump
- Items added to corpse after loot generation will now be subject to instanced Loot
- Seed Box now only weighs 10 stones regardless of how many seeds are contained
- Costumes now only work when equip/un-equipping
- Green/Grey Goblin statuettes now show proper id when turned on/off.
- Green/Grey Goblin statuettes now removed effects if item is moved/deleted
- No beard to beard now colors beard the same color as the players hair
- Certain small Tinker bods will now combine with large bods
- UO Store container is now hidden, even though its in green acres where players shouldnt be able to access it.