-Added AosElementAttribute to BaseQuiver
-Gargish necklace/amulet/earrings now derive base armor
-Gargish jewels now only drop in TerMur
-Converted Gargish WIng Armor to 0 base resists
-Added Proper message for blood drinker on bleed
-Bleed attack now deals direct damage, as per EA
-Added Reactive Paralyze to AosWeaponProperties
-Reactive Paralyze now works when a blow is parries (not OnHit), per EA
-Fixed Soul Charge per EA. Commented out incorrect soul charge code in AOS.cs
-Added Resonance effects in Spell.cs and Mobile.cs
-Fixed Focus Cap from 30 to 12, per EA
-Added Inscribe Focus Bonus
-Added propert damage eater effects per EA
-Added +5 HCI and 50 HCI Cap for Gargoyles
-Added Gargoyle Beserk DI when injured
-Adjusted Hit Chance malus for distance/shield wearing per EA
-OnRaceChange now grounds flying gargoyles if they were flying
-Added Race BOnus to Imbuing and Throwing
-Fixed Malus in Aos.cs from stacking unnecessarily (May want to consider moving ALL maluses to the GetValue(...) methods in Aos.cs for easier control
-Focus Attack now shows mod bonus on equipped weapon
-Added support for queens loyalty for adding houses in TerMur
-Monsters/Quests add queens loyalty per EA
-Added Imbuing
-Added Runic Reforging/Random Item Generator (see readme in folder)
-Added Despise Revamped
TODO: Minion of Scelestus telepoter & generation