- Safely removed depreciated quests.
- Fixed an exploit where AutoLoot own corpse should only auto loot items that were in there when killed. (prevents people from dropping items in a corpse to get them auto looted)
- Animals with instruments will no longer drop them to the world OnDrop OnRelease.
- Fixed a crash with the City Election system when it has multiple people running.
- Cleaned up the decoration folder and removed / combined older decoration spawn files.
- The beginning of the XMLSpawner cleanup.
- The end goal is to eventually remove it/ rename what it is left of it so that people can once again easily add their own versions of XMLSpawner, if they wish to use all of it's abilities.
- Fixed various bugs with the Bane Dragon
- Removed ununused/outdated Config options from VetRewards.cfg
Added stam/hits/mana regen timers to registry. Players and creatures will have their own timers to reduce any timer drift for players.
Moved TimerRegistry.cs to Server folder
Fixed issue where champ spawns weren't generating after they were deleted
Fixed issue where champ spawn corpses weren't deleting after 1 minute
Added timer object threshold where if met, a new timer will be created. This will prevent timers from processing potentially large lists causing server hangups.
removed huge memory leaks of un-needed timers firing during mobile creation and deserialization
Corpse decay times are now controlled by the mobile
- Not all Unsummons were correctly disposing of their timers.
- This has been fixed and all Summons are now on one static timer.
- Circuit Trap Trainging kit bug fix.
- Small cleanup.
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- fixes issue where you could still use teleporters and moongates while completing trade orders
- Exploding Tar Potions now work correctly.
- Added logging to Auctions.
- Can't sell items in locked containers.
- Explode potions no longer follow mobiles.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Account vaults have been added.
- Added in new aquariums.
- All missing recipes have been added.
Bug Fixes
- Fixes an exploit with mail boxes.
- Auction Safes now work correctly in regards to bid / match bid.
- Cleanup
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed issue where SOS chests were not being flipped properly with the interior decorator
- increased ecru citrine ring chance for the enhance pots
- ecru citrine rings no longer get random mods, but will get str bonus if the Enhance Pots roll fails, per EA
- Slightly increased chances to fish up rare and legendary fish
- Fixed issue where zombie fish was fished up almost eveyr time in Gravewater Lake
- BaseCreatures aggressed by controlled creatures will not have the creatures master added to aggressor list. This prevents young players from using summons/pets to kill monsters and not being attacked Back
- Added new loot drops to HS bosses
- Weapon Attributes will now be properly counted on BaseClothing items
- Fixed damage from Spell Plague
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Bone Crusher should now work properly.
- Scrappers should now have a chance to add 3 properties at 120 magery
- Players can now heal Vollem's from the crystal (CuB bought) with bandages
- Fixed snow tree/trunk id's and z offset
- Dagger from Fabrizio quest should now deleted when quest is Complete
- Fixed exploit with auto-stabling pets. Basically, added a stable count check for auto stable
- Luck can now be inc/dec by 1 for imbuing (10 for loot)
- Cleanup of various unneeded variables or preaos checks.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed an issue where certain special loot items were getting magical properties when they shouldn't.
- Fixed an issue with the Khaldun pit teleporter working correctly in Trammel.
- Fixed a crash related to Osiredon.
- Formula adjustments to the Death Strike and White Tiger Form spells.
- Turned back on GC.
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
1. Fixed an exploit with mannequins where anyone could access.
2. Various fixes to inaccurate imbuing formulas.
3. Addition of missing TC commands like give resources and give artifacts
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* remove CustomsFramework
* Removes era checks
* fix
* Removes ML era checks
* fix.
* Removes SE era checks
* fix.
* Removes era checks
* ix
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps
* Compile error fix.
* COmpire error #2 fix
* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle
* Added singing ball
* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)
* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets
* Removed unused code
* More adjustments.
* Final Frenzied whirlwind fix
* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana
* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
* Bug Fixes
- only crewman+ can now repair galleons
- Updated Davie's Locker to handle new TMap System
* added doors
* Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll.
* Crash Fix
* Bug Fixes
- Snake Charmers Flute now is crafted the proper hue
- Clean up Brit now gives the proper points for t-maps
- Fixed issue where t-chests could be opened, even if ancient guardian was still alive
* Pets now heal owners who are poisoned.
Shipwright in Tokuno docks now sell galleons.
* Keeps track of script compile time
* Factions removed
* project update
* Conflict Error Fix
* Fixed new gump locations
* oopsy vorspire
* solution fix
* removed disrobe
* Removed pre-AOS BaseWeapon stuff
* removed gitignore "Customs"
* Removed Conflicts
* compile error fix
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
- Whips can now be dyed with leather dye tubs, and reforged with runic tailor kits
- Refinements now limited to Felucca in town chests
- Quivers now apply the proper bonuses (if worn) when server restarts
- Updated scouring toxin clilocs,
- Scouring toxins no longer consume if there are charges remaining
- Creature stat gains will now gain the corresponding secondary stat, as long as its below the Cap
- Bodyguard can now be used by creatures/pets
- Updated Triton stats/resists
- Fixed issue where true imbuing weight was being used instead of actual imbuing Weight
- Imbuing skills now replace the proper skills belonging to that skill group
- Weapon Velocity Cap fixed
- Pets can now enter the Khaldun Camp Region if their master has the proper credentials
- Regeneration timer now resets when Resilience is casted
- Tiered Quests [http://www.uoguide.com/Tier_Quests] now work per EA
- Updated Museum Reward bags and Percolem Reward backpacks per EA.
- Added Ter Mur Quests Reward Books
- Fixed issue where leather wasn't being moved to players backpack when skinned with Harvester's Blade
- Fixed issue where auction claim period would reset after a server Restart
- Pet training gains should now be more in line with EA
- Cleanup Britannia now accepts armor/weapons/shields/jewels. Points given per item resource is in line with EA. Points given for item power (loot) is probably as close as we're going to get
-
Behind the Scenes:
- Mondains Quests no longer serialize/deserialize through PlayerMobile. The system now utilizes its own Persistence for this
- Added a feature (disabled by default) to archive saves on your computer. See config under AutoSave.cfg how to enabled this
- More property adjustments. We may have it right this time! Needs core recompile...
- Runic Reforging options/runic kit will now remove the proper named prefix/suffix per EA
- Bumped horned/barbed runic kits to the higher end intensity roll. These seem to jive with most tests on EA
- Reforging minimum intensity for named properties no longer go from the tables, they are 75% of max. This seems to hold up on all EA tests
- Crafting items that use all resources now only consume 1 on fail. successful craft will also send a spell gain check for each item crafted.
- Fightmode ranking will always choose a pet over a player in the even of a tie
- Fixed issue wehre dread horn was moving stats to 1 if they were too Low
- Reduced shadowguard pirate skills, hopefully they become easier bardable
-This are currently not used, and can be added as to custom code to keep the distro code Clean
-Cleaned up and consolidated some klunky code in various scripts to be handled as event sinks, ie Container.cs, BaseCreature.cs, etc
-Reduced amount of Niporailem Spawn (Spectral Armor), and fixed gold/sand to decay after 15 Minutes
-Added support to Corpse.cs for a Corpse Loot event to keep track of corpses original loot, to prevent exploits
-Enhanced Kill Handler in Points System to handle any mobile (as opposed to BaseCreature only) for more flexibility or possible future systems
- Added Ritual Quest line
- Reproduced EA bug regarding trapped small crates
Pub 103 additions:
- Krampus Encounter, set on Seasonal Event System from December to end of January
- Added Last Parry Chance property to weapons/shields
- Splintering Weapon no longer triggers when disarm, infectious strike or injected strike are active
- Splintering Weapon Bleed effect now has a 16 second cool down
- Discord now works in PVP. It only effects modded skills via items and lasts 4-6 seconds base on active mastery
- Fish Pies no longer soak pvp damage
- Fixed issue where stone ankh could not be removed by player who placed it
- Added int32 arg to various item constructors for amount
- Fixed issue where stat mods were not applying for city buffs
- Telescope gump can no longer be used if more than 2 tiles away
- Bloodworm anemia now gives the proper debuff
- Pets should no longer reveal their master