- Safely removed depreciated quests.
- Fixed an exploit where AutoLoot own corpse should only auto loot items that were in there when killed. (prevents people from dropping items in a corpse to get them auto looted)
- Animals with instruments will no longer drop them to the world OnDrop OnRelease.
- Fixed a crash with the City Election system when it has multiple people running.
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Fixed issue where SOS chests were not being flipped properly with the interior decorator
- increased ecru citrine ring chance for the enhance pots
- ecru citrine rings no longer get random mods, but will get str bonus if the Enhance Pots roll fails, per EA
- Slightly increased chances to fish up rare and legendary fish
- Fixed issue where zombie fish was fished up almost eveyr time in Gravewater Lake
- BaseCreatures aggressed by controlled creatures will not have the creatures master added to aggressor list. This prevents young players from using summons/pets to kill monsters and not being attacked Back
- Added new loot drops to HS bosses
- Weapon Attributes will now be properly counted on BaseClothing items
- Fixed damage from Spell Plague
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
-This are currently not used, and can be added as to custom code to keep the distro code Clean
-Cleaned up and consolidated some klunky code in various scripts to be handled as event sinks, ie Container.cs, BaseCreature.cs, etc
-Reduced amount of Niporailem Spawn (Spectral Armor), and fixed gold/sand to decay after 15 Minutes
-Added support to Corpse.cs for a Corpse Loot event to keep track of corpses original loot, to prevent exploits
-Enhanced Kill Handler in Points System to handle any mobile (as opposed to BaseCreature only) for more flexibility or possible future systems
- Added Ritual Quest line
- Reproduced EA bug regarding trapped small crates
Pub 103 additions:
- Krampus Encounter, set on Seasonal Event System from December to end of January
- Added Last Parry Chance property to weapons/shields
- Splintering Weapon no longer triggers when disarm, infectious strike or injected strike are active
- Splintering Weapon Bleed effect now has a 16 second cool down
- Discord now works in PVP. It only effects modded skills via items and lasts 4-6 seconds base on active mastery
- Fish Pies no longer soak pvp damage
- WrathGrapes renamed to GrapesOfWrath
- Shrine of Singularity now requires The Risen quest to be completed
- Unravel container no longer works on locked containers
+ Refactor BaseContainer DropItemStack to DropItemStacked.
+ Refactor goldcarpetAddon to GoldCarpetAddon.
+ Make region accessible via XmlSpawner properties gump.
+ Reset ChampionSkull serialization version to zero.
+ Update Mobile name and title display.
- Huntmaster Trophies now show the hunter, not the trophy crafter
- House lockdowns/secures should now display the proper amount
- Follow Speed has been made faster for slower creatures
- Barraccoon and Neira no longer chase combatants. They will occasionally follow, however will not proceed past their home range.
- Barrab Tribesmen only attack players if they are aligned with the other Eodonian Tribe
- Added Stat increase gump for +5 reward stat gain
- Added Orc Pirates to Repond Slayer Group
- Refreshing houses now works for friend+ while opening doors, stepping on plot (customizable houses), and accessing the house sign
- Added Ship's Strong Box, 1/100 drop chance while fishing up SOS Chest
- Fish Trophies now re-deed to moving crate
- Poisoning ability now applies to dread spiders
- Arcane Bookshelf and Elven Dresser now crafts the correct container addon
- Peerless altar now removes pets via AllFollowers and no longer uses pet table. This will remove pets such as familiars that are casted/summomed after the encounter begins
- Detect Hidden should now work properly
- Momentum strike should now attack the proper targets. It basically uses the same rules as AOE spells
- Added Invisibility potions to potion kegs
- Fixed issue in BaseBoat where players weren't counted properly
- Added Function to BaseContainer where adding items will check for a stack (DropItemStack). Before, this was only achievable with TryDropItem, which requires a mobile to be passed in as an argument.
- Consolidated functions so they aren't so spread out within the various scripts
- Warcry now is triggered on all damage types
- Warcry now shows proper buff icons
- Bodyguard reflect damage will now disrupts spells. This is due to another bug that previously only effected pre-aos shards. It has been fixed
- Naturalist now has a chance to reward white/black seeds along with blaze seeds
- Artifact ingredients no longer delete on fail, only raw resources
- Opening containers now restricted to the player being within 8 to 16 tiles of the z axis of the container
- Blood Oath should now apply the increased damage to the correct mobile
- Friends/Co-Owner secures are reverted back to house owner if that player is removed from the respective List
- Added FurnitureAttribute to certain chairs. They should now be able to be dyed
- Creatures should no longer reveal their owners/guild/party memebers
- Co-Owners can now secure items in houses
- Fixed Wrong Revamped typo in world generation
- Added Spawn Count support to each Spawner line. Its a very simple rip off of house XmlSpawner does it. Each spawner line will now have a max spawn, which will coincide with the spawners max count.
- Added Security gump support for lockdowns
- house friends can now lock down items in houses
- Mud Puppies and Red Herring now derive from BigFish
- Fixed so you cannot parry with balanced Weapons
- Fixed Conversion to Spawners. Each spawner line will now convert to the proper amount
- Fixed PVP System crash if you have system Disabled
- Removed redundant New Depise Spawners
- Certain revamped dungeon spawners no longer load on create world. They instead load when that dungeon is enabled. This will maintain old spawners for older era'd servers
- Added delay to Bombard paralyze
- Added proper buff info to Enchant Spell
- Clones (mirror image) no longer block movement
- Fixed Injected Strike buff info
- Fixed issue where scrolls were decaying is special scroll books
- Added "buy" context menu option back to sub containers
- Added correct gump to Crystal Portals
- Fishing now requires 75 skill for deep water per EA
- Fishing will no longer give gains in shallow water if they have greater than 75 skill
- Evil Omen now fizzles when you cast on a player already under its effects
- Evil Omen no longer uses skill mod for magic resist, instead it factors in the skill malas during spell resistance calculations
-
- Fixed Namespace typo
- Added 'retrieve' context menu option to items locked down in containers
- Moved convert mage armor to BaseVendor
- Added convert mage armor ability to Gnosos
- Players can now give items to vendors for fame
- Fixed stacking issue in Containers
- Updated Fairy Dragon Wing ItemID
- Removed IsMilitiaFighter as it is only used once
- Adjusted Random Item Generator override for converting standard loot to RIG
REQUIRES CORE RECOMPILE
- Added Book of Circles and Shrine Mantra books to spawn
- QuestItems no longer can be placed in another sub container, or on the ground
- Closing QandA gump without a selection no longer fails the quest
- Honesty owner is no longer assigned when items are created. It is assigned when the item is picked up, or forensic eval is used on it and HonestyOwner == null
- Fruit Bowl now give 5 to each stat
- Fixed Divine Fury Buff Icon
- Regular jewels now drop in TerMur as well as gargish jewels
- Slayers now stack, to include set/talisman/weapon slayer
- silver ring/bracelet are now repairable
- Balanced should no longer count as two properties
-Adding gold checks inside containers to the bankbox will convert the check to account gold.
-BaseVendors should now be slower
-Added Throwing to Agralem
-Removed console debug lines
-Added Doom Guardian Room