* If the plank is locked, no one can enter the ship from the outside.
* you cannot perform lock operations while the ship plank is open.
* ship refresh messages fixed.
* Players in the normal ship will be able to control the ships.
- More property adjustments. We may have it right this time! Needs core recompile...
- Runic Reforging options/runic kit will now remove the proper named prefix/suffix per EA
- Bumped horned/barbed runic kits to the higher end intensity roll. These seem to jive with most tests on EA
- Reforging minimum intensity for named properties no longer go from the tables, they are 75% of max. This seems to hold up on all EA tests
- Crafting items that use all resources now only consume 1 on fail. successful craft will also send a spell gain check for each item crafted.
- Fightmode ranking will always choose a pet over a player in the even of a tie
- Fixed issue wehre dread horn was moving stats to 1 if they were too Low
- Reduced shadowguard pirate skills, hopefully they become easier bardable
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
- Consolidated ArmorQuality, WeaponQuality and ClothingQuality into ItemQuality.
- IResource added to all classes that can be a bulk order item
- Added IResource to CraftableFurniture and created FurnitureContainer class
- System includes some long overdue overhaul of craftables that can be crafted with resources, and made exceptional, see DefCooking and DefTinkering.
- New system, by default, is true if Core.TOL. If set to false, it will use the old BOD system.
- All items should have the proper functionality, as all content has been tested and verified on an EA account as well as uo.com.