- Added 1 more core mod for object property list stacking. Thanks EA for this, but we finally it close to EA
- Fixed skill gain method for stacked craftables.
- Added skill gain amount to Region.cs. This will enable shard owners to modify skill gain amount enhancement in regions, as was a couple past EA events.
-
- More property adjustments. We may have it right this time! Needs core recompile...
- Runic Reforging options/runic kit will now remove the proper named prefix/suffix per EA
- Bumped horned/barbed runic kits to the higher end intensity roll. These seem to jive with most tests on EA
- Reforging minimum intensity for named properties no longer go from the tables, they are 75% of max. This seems to hold up on all EA tests
- Crafting items that use all resources now only consume 1 on fail. successful craft will also send a spell gain check for each item crafted.
- Fightmode ranking will always choose a pet over a player in the even of a tie
- Fixed issue wehre dread horn was moving stats to 1 if they were too Low
- Reduced shadowguard pirate skills, hopefully they become easier bardable
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
- Added missing small bods, ie barrel tap, barrel top, etc
- Added race bonus to BOD skill (+20 for humans, etc) needed for available bods
- Fixed Mud Puppies/Red Herring
- Creatures no longer reveal their masters/party members/guild members
- Hunting Permit now accepts raging grizzly bear as grizzly bear Kill
- Random Item Generated loot now has a chace to drop cursed items
Siege Fixes
- Scissors now lose durability when used
- Cut resources no longer double in felucca
- Arrows/Bolts no longer available as vendor Loot
- Vendors now sell blank scrolls