All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Added removed mobiles to Spawner Persistence to remove them from spawners.
Re-Added harful effects for aura effect, reduced range to 3.
Various code cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
Updated flow of world save events.
Updated Auto Save and Save Archives to fix stability issues.
Added configuration and ability to prune old Save Archives.
Added configuration and ability to toggle async Save Archives.
* Auto Save was creating endless copies of the "Third Backup" directory.
* Save Archives was not protected from interruption due to core closing or crash.
* EventSink.BeforeWorldSave could potentially be called before a previous save had completed.
* Some world save event call sites did not have exception handling.
- Archived saves now save in a separate thread to keep server from locking up.
- Server Restarts/Disconnects not longer kick players out of shadowguard encounter unless the encounter has expired.
- Players kicked from shadow guard regions now go to the shadowguard Lobby
- Added Dragon Breath Special Ability to Dread Warhorse ability definition
- Tiered Quests [http://www.uoguide.com/Tier_Quests] now work per EA
- Updated Museum Reward bags and Percolem Reward backpacks per EA.
- Added Ter Mur Quests Reward Books
- Fixed issue where leather wasn't being moved to players backpack when skinned with Harvester's Blade
- Fixed issue where auction claim period would reset after a server Restart
- Pet training gains should now be more in line with EA
- Cleanup Britannia now accepts armor/weapons/shields/jewels. Points given per item resource is in line with EA. Points given for item power (loot) is probably as close as we're going to get
-
Behind the Scenes:
- Mondains Quests no longer serialize/deserialize through PlayerMobile. The system now utilizes its own Persistence for this
- Added a feature (disabled by default) to archive saves on your computer. See config under AutoSave.cfg how to enabled this
- Sanity Check in Para Blow
- Added proper durability to Bone Machete
- Bone Machete now has a 40% chance to break on Use
- Console Save no longer interferes with create world
- Non-house owners can no un-secure container they secured
- Players are now restricted to 1 Boat
- Refinement Amalgamator now requries the proper amount of lesser refinements to work depending on the quality of the Mods
- Fixed issue with Magincia Message Gumps
- Travel restrictions no longer effect combat heat unless you are the aggressor
- Prevents double spawning
- better functionality on the Gump
- build options broken down in categories
- Some build options will have an expansion perquisite, IE you cannot decorate the SA stuff if your on an AOS server
- Consolidated Underworld generation with SA generation
Bug Fixes
- Fixed usage range with trade minister to 5 tiles
- Trade Crate now can hold 1000 stones
* Handles all value types.
* Simple syntax Config.Get and Config.Set methods.
* Loads and stores comments as description.
* Ability to step through Config errors with the option to ignore and continue, or kill the process.
* Ability to force option default without commenting out.
* Ability to edit Config options (entries) after being loaded (with API for a potential UI).
* Ability to save/write Config files.
* README.txt added for clarity.