- Fixed an issue where certain special loot items were getting magical properties when they shouldn't.
- Fixed an issue with the Khaldun pit teleporter working correctly in Trammel.
- Fixed a crash related to Osiredon.
- Formula adjustments to the Death Strike and White Tiger Form spells.
- Turned back on GC.
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
+ Add config file for Ultima Store.
+ Add config file parsing support for Types and Delegates.
+ Add support for delayed state timers with callbacks up to 4 parameters.
+ Add Utility.WriteConsoleColor overload for string formatting.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
* Handles all value types.
* Simple syntax Config.Get and Config.Set methods.
* Loads and stores comments as description.
* Ability to step through Config errors with the option to ignore and continue, or kill the process.
* Ability to force option default without commenting out.
* Ability to edit Config options (entries) after being loaded (with API for a potential UI).
* Ability to save/write Config files.
* README.txt added for clarity.
-Added Mystic, spellweaving, samurai and Ninja AI
-Dreadhorn is now SpellWeavingAI
-Ronins and Elite Ninjas now have the appropriate AI
-Added 3 barding skills to BaseCreature
-Added GatheringEvidence and GatheringProof Quests
-Added new Quest (and queen zhah from earlier) giver spawners to Spawns
-Added AosElementAttribute to BaseQuiver
-Gargish necklace/amulet/earrings now derive base armor
-Gargish jewels now only drop in TerMur
-Converted Gargish WIng Armor to 0 base resists
-Added Proper message for blood drinker on bleed
-Bleed attack now deals direct damage, as per EA
-Added Reactive Paralyze to AosWeaponProperties
-Reactive Paralyze now works when a blow is parries (not OnHit), per EA
-Fixed Soul Charge per EA. Commented out incorrect soul charge code in AOS.cs
-Added Resonance effects in Spell.cs and Mobile.cs
-Fixed Focus Cap from 30 to 12, per EA
-Added Inscribe Focus Bonus
-Added propert damage eater effects per EA
-Added +5 HCI and 50 HCI Cap for Gargoyles
-Added Gargoyle Beserk DI when injured
-Adjusted Hit Chance malus for distance/shield wearing per EA
-OnRaceChange now grounds flying gargoyles if they were flying
-Added Race BOnus to Imbuing and Throwing
-Fixed Malus in Aos.cs from stacking unnecessarily (May want to consider moving ALL maluses to the GetValue(...) methods in Aos.cs for easier control
-Focus Attack now shows mod bonus on equipped weapon
-Added support for queens loyalty for adding houses in TerMur
-Monsters/Quests add queens loyalty per EA
-Added Imbuing
-Added Runic Reforging/Random Item Generator (see readme in folder)
-Added Despise Revamped
TODO: Minion of Scelestus telepoter & generation
# Add TOL expansion to core. Set current expansion to TOL by defailt
# Add support for new trade system packets
# Add support for new account based gold ledger. Requires expansion to
be set to TOL.