-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
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* crash fix
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* crash fix
* Crash Fix
- Fixed damage fatigue, is very close to EA now. This should help with baddies fleeing at warp speed.
- increased bod range on Vendor for context menu
- Discordance now gives proper messes to players
- Hitching Posts now use proper max follower function in AnimalTrainer.cs
- Fixed stam loss on damage issue with pre-SA era's (Needs Core Recompile)
- Dismissed merchants inventory (pets, not commodities) will now be stabled in the owners stables. In the event the players stables are full, they will have to be claimed by the warehouse superintendent and are subject to deletion after 7 days if their stables are once again full
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- Core.SA+ speeds up stamina regen rate, per EA. It used to be 24 stam per minute, is now 85 per minute. Significant increase!
- Added Wood and Stone armor to ArmorEnum MaterialType
- Added inherent stamina loss reduction, per EA (Core.SA)
- Added Core.SA to inherent lower mana cost regarding Armor
- Removed static DFAlgorithm property and added it to Mobile.cs as an instance property. This would have cause potential issues where the wrong stam loss was given out on damage
- Added public assessors to BaseTalisman killer/protection lists and RunicReforging property lists
- Added previously omitted TalismanSlayerName to Vendor Search Criteria serialization
- Fixed Casting Focus cliloc in Imbuing.cs, this was giving the wrong label in vendor search