* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default
- Delete the base boots of Rangers befor adding the new boots
* Updated Mobile Scripts
- went through all scripts to update them to SetWearable
- reverted change to AddItem
* Update to SetWearable
- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1
* Update base InitOutFit
- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)
* Null reference sanity check.
Co-authored-by: Voxpire <admin@vita-nex.com>