Flee is now more EA like
Undead creatures no longer flee
Removed AnimalAI
Fixed dispel field so mobiles can be targeted, removed messages per EA
White Tiger Form no longer reveals on cast
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed a crash that could result if players remained in a peerless zone right up to the 15 minute kick out time.
- Fixed a crash that could result when digging up treasure chests.
Bug Fixes
- Player barkeeps now sell the correct food.
- Various undead no longer flee.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature