- Adds missing items to Huntmaster Reward gump
- Fixes an access issue with the Jewelry box, when turning pages.
- Travesty Mirror Images will no longer turn players criminal.
- Fixes an exploit where items could be used inside of mail boxes, even without the correct access
- Fixes issue FermentationBarrel.cs
- Fixes issues with Fellowship Medallion
- Fixes issue where players could use the Primevil Lich champion spawn to get into the Abyss, without the quest.
Fixed an issue where various new potions were incorrectly able to be placed inside potion kegs.
Fixed a display issue with the Fermentation Barrel.
Fixed an issue with Vendor Search and certain vendor maps that were being created incorrectly.
Fixed an issue where a pet owner's luck was not always being calculated when determining basic loot drops.
Fixed an issue where monsters and pets could get "stuck" while casting a spell and would not cast anymore until after a restart.
- Removed the Expansion folder in Services.
- Put everything that was in that folder in its appropriate location.
NO FILES WERE ACTUALLY CHANGED IN THIS PR - SIMPLY MOVED.
Added stam/hits/mana regen timers to registry. Players and creatures will have their own timers to reduce any timer drift for players.
Moved TimerRegistry.cs to Server folder
Fixed issue where champ spawns weren't generating after they were deleted
Fixed issue where champ spawn corpses weren't deleting after 1 minute
Added timer object threshold where if met, a new timer will be created. This will prevent timers from processing potentially large lists causing server hangups.
removed huge memory leaks of un-needed timers firing during mobile creation and deserialization
Corpse decay times are now controlled by the mobile
- Not all Unsummons were correctly disposing of their timers.
- This has been fixed and all Summons are now on one static timer.
- Circuit Trap Trainging kit bug fix.
- Small cleanup.
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Dryad Allured creatures now delete correctly when released.
- Addons can no longer be placed on front steps per production.
- Fixed an issue with some of the newer stairs in house customization.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixes a crash with the Maze of Death
- Various addon placement improvements.
- Various fixes for galleons and their addons remaining in proper locations when using a plotted course.
- Added in the various missing new Keep and Castle designs.
- Removed a few depreciated files.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- fixes issue where you could still use teleporters and moongates while completing trade orders
- Exploding Tar Potions now work correctly.
- Added logging to Auctions.
- Can't sell items in locked containers.
- Explode potions no longer follow mobiles.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Account vaults have been added.
- Added in new aquariums.
- All missing recipes have been added.
Bug Fixes
- Fixes an exploit with mail boxes.
- Auction Safes now work correctly in regards to bid / match bid.
- Cleanup
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Bone Crusher should now work properly.
- Scrappers should now have a chance to add 3 properties at 120 magery
- Players can now heal Vollem's from the crystal (CuB bought) with bandages
- Fixed snow tree/trunk id's and z offset
- Dagger from Fabrizio quest should now deleted when quest is Complete
- Fixed exploit with auto-stabling pets. Basically, added a stable count check for auto stable
- Luck can now be inc/dec by 1 for imbuing (10 for loot)
- Cleanup of various unneeded variables or preaos checks.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- FruitTrees now spawn and hold their fruit correctly.
- Mantle of the Fallen can now be repaired correctly.
- Caddellite property is now properly applied to the Treasures of Khaldun reward items.
- Bonsai seeds now display correctly inside the seed box.
- House Deeds have been removed.
- Old houseKey code was removed.
- Khal Ankur now always gives the 4 120 powerscrolls, 8 if using Justice, if killed while the Treasures of Khaldun event is active.
- Dread Warhorse now does its cosmetic "trick" ability.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed an issue where certain special loot items were getting magical properties when they shouldn't.
- Fixed an issue with the Khaldun pit teleporter working correctly in Trammel.
- Fixed a crash related to Osiredon.
- Formula adjustments to the Death Strike and White Tiger Form spells.
- Turned back on GC.
added square goza mats
Corgul now drops scrolls of transcendence
Corgul spawn now has a chance to drop SOT's
Dark Guardians now drop level 1or2 treasure maps
fixed issue with Ultima Store search
cloth bought from weavers now give the proper itemid
stacked items now limited to 17, per EA (was 20)
Treasures of Khaldun and Treasures of Doom should now function correctly.
- Whirlwind Attack now does the correct amount of damage.
- Added in new Aqaurium system, with new catchable fish. https://uo.com/wiki/ultima-online-wiki/gameplay/aquariums/
- Fixed an issue where players could get a weird client crash, and be unable to log back in right away, when fighting Beacons.
- Fixed an exploit with RunicReforging. Recommend updating to newest Reforging code.
- Fixed an issue where item stats from equipment sets were not adding their values correctly on Mannequins.
- Fixed an issue where you sometimes had to exit and re-enter a house to get all the items the load correctly.
- Players can now correctly craft Charybdis bait.
- All scale types can now correctly be turned in to community collection Mobiles.cs
- Thieve Consumables from the Monster Stealing system now all work correctly.
- Some more file structure cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
Travesty now uses the proper weapon specials. Specials when in natual form have also been toned down
Controlled creatures no longer lose focus when attacking on kill/attack control order
Temporarily removed looting rights for healing as this is suspected in causing a shard lockup. It will either be refactored or investigated further
Fixed issue where boat courses were not working properly and the tillerman was piloting the boat in the wrong DirectionL
Boat course no longer works in the corgul region
Corgul Island map now indicates when the encounter will Expire
Simplified code used to determine if an item or subclass of an item can be crafted
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Fixed issue with vendor rental contracts not unliking from house when using "retrieve" context menu
fixed pen of wisdom not deleting
* Barkeep owners re-set on house transfer
* This removed the outdated pre-ML Escortables.
All these Escortables had two versions and the 2nd version still exists in Quests/Escortables.
All spawn files have been upgraded for new shards.
Existing shards will have to update their existing spawners. Just clean up the ones that appear in the badspawn log.
* Dark Wisp fix.
* Removed faction args from AcquireFocusMob in BaseAI
* Fixed issue with vendor rental contracts not unliking from house when using "retrieve" context menu
fixed pen of wisdom not deleting
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
* RegenRate cleanup. Please double check all formula merges to ensure they have been done correctly.
* Removed the older house menu.
* Guildstone not needed or used.