- Removed the Expansion folder in Services.
- Put everything that was in that folder in its appropriate location.
NO FILES WERE ACTUALLY CHANGED IN THIS PR - SIMPLY MOVED.
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Fixes a crash with the Maze of Death
- Various addon placement improvements.
- Various fixes for galleons and their addons remaining in proper locations when using a plotted course.
- Added in the various missing new Keep and Castle designs.
- Removed a few depreciated files.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- fixes issue where you could still use teleporters and moongates while completing trade orders
- Exploding Tar Potions now work correctly.
- Added logging to Auctions.
- Can't sell items in locked containers.
- Explode potions no longer follow mobiles.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed an issue where certain special loot items were getting magical properties when they shouldn't.
- Fixed an issue with the Khaldun pit teleporter working correctly in Trammel.
- Fixed a crash related to Osiredon.
- Formula adjustments to the Death Strike and White Tiger Form spells.
- Turned back on GC.
added square goza mats
Corgul now drops scrolls of transcendence
Corgul spawn now has a chance to drop SOT's
Dark Guardians now drop level 1or2 treasure maps
fixed issue with Ultima Store search
cloth bought from weavers now give the proper itemid
stacked items now limited to 17, per EA (was 20)
Treasures of Khaldun and Treasures of Doom should now function correctly.
- Whirlwind Attack now does the correct amount of damage.
- Added in new Aqaurium system, with new catchable fish. https://uo.com/wiki/ultima-online-wiki/gameplay/aquariums/
- Fixed an issue where players could get a weird client crash, and be unable to log back in right away, when fighting Beacons.
- Fixed an exploit with RunicReforging. Recommend updating to newest Reforging code.
- Fixed an issue where item stats from equipment sets were not adding their values correctly on Mannequins.
- Fixed an issue where you sometimes had to exit and re-enter a house to get all the items the load correctly.
- Players can now correctly craft Charybdis bait.
- All scale types can now correctly be turned in to community collection Mobiles.cs
- Thieve Consumables from the Monster Stealing system now all work correctly.
- Some more file structure cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
Travesty now uses the proper weapon specials. Specials when in natual form have also been toned down
Controlled creatures no longer lose focus when attacking on kill/attack control order
Temporarily removed looting rights for healing as this is suspected in causing a shard lockup. It will either be refactored or investigated further
Fixed issue where boat courses were not working properly and the tillerman was piloting the boat in the wrong DirectionL
Boat course no longer works in the corgul region
Corgul Island map now indicates when the encounter will Expire
Simplified code used to determine if an item or subclass of an item can be crafted
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps
* Compile error fix.
* COmpire error #2 fix
* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle
* Added singing ball
* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)
* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets
* Removed unused code
* More adjustments.
* Final Frenzied whirlwind fix
* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana
* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
* Bug Fixes
- only crewman+ can now repair galleons
- Updated Davie's Locker to handle new TMap System
* added doors
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* If the plank is locked, no one can enter the ship from the outside.
* you cannot perform lock operations while the ship plank is open.
* ship refresh messages fixed.
* Players in the normal ship will be able to control the ships.
- Insured property now aligns in the proper list spot. Will need a core recompile.
- Sell price on palyer vendors moved to the correct list location. Will need core recompile
- Added proper craft chances for distillery
- added era checks to base boat for anchors
- Added "guild" command to open guild gump
- Added IResource interface to Ingots and Boards/Logs
- Fixed Mana Leech Formula, per EA
- Rowboats can now be placed when another ship is in the world
- Rowboat display issue fixed when Moving
- Fixed shadowguard exploit when party is disbanded inside the roof encoutner
- Shadowguard now uses region mobiles for tasks such as messaging, death checks, credit, etc as opposed to a party check in the event party disbands
- Fixed issue where void pool cretaures were leaking to internal Map
- Enchanted apple now removes Mortal Wound
- Fixed (hopefully) crash anomaly in Wildfire
- Added proper cliloc to SkillBonusGump
- StygianDragon/Rend now drops proper level paragon chest
- DockMaster now uses a range check for dry dock and retrieve cargo Hold
- Possible fix for peerless altar crash
- Removed unused scripts - Ability, AbilityTheSix and AuraCreature.cs
- Moved harvest scripts to Services/Harvest
- Renamed a couple classes (garbage SA code being fixed one script at a time)
- Added code to Imbuing GetTotalWeight to account for artifact base resist bonus
- Updated Abyssal Infernal and Stygian Dragon Abilities per EA
- Fixed issue where on hit weapon properties would not work
- Subsequent tames on pets will no longer reduce stats, however will reduce skills
- Fixed issue where britannian ships would not move with addons on the proper addon spots
- Fixed issue where pets were flagging other controlled pets when they shouldnt with indirect damage
- Skill Mastery spells now expire when the caster dies
- Gargish Necklace/earrings no longer get resistance resource bonuses
- Ghosts can no longer go through doors in houses they would otherwise not have access to
- Added trade quest travel restriction to keyword teleporter
- Improved method for finding boat pilot
All credit goes to Lokai for this one!
Under the old decay system it NEVER said like new because it was always >= Also this way allows shard owners to easily set decay times and not have to edit this method either. Tested with timers of 2 minutes and 10 minutes and it works great.