* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default
- Delete the base boots of Rangers befor adding the new boots
* Updated Mobile Scripts
- went through all scripts to update them to SetWearable
- reverted change to AddItem
* Update to SetWearable
- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1
* Update base InitOutFit
- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)
* Null reference sanity check.
Co-authored-by: Voxpire <admin@vita-nex.com>
- Safely removed depreciated quests.
- Fixed an exploit where AutoLoot own corpse should only auto loot items that were in there when killed. (prevents people from dropping items in a corpse to get them auto looted)
- Animals with instruments will no longer drop them to the world OnDrop OnRelease.
- Fixed a crash with the City Election system when it has multiple people running.
- Adds missing items to Huntmaster Reward gump
- Fixes an access issue with the Jewelry box, when turning pages.
- Travesty Mirror Images will no longer turn players criminal.
- Fixes an exploit where items could be used inside of mail boxes, even without the correct access
- Fixes issue FermentationBarrel.cs
- Fixes issues with Fellowship Medallion
- Fixes issue where players could use the Primevil Lich champion spawn to get into the Abyss, without the quest.
Fixed an issue where various new potions were incorrectly able to be placed inside potion kegs.
Fixed a display issue with the Fermentation Barrel.
Fixed an issue with Vendor Search and certain vendor maps that were being created incorrectly.
Fixed an issue where a pet owner's luck was not always being calculated when determining basic loot drops.
Fixed an issue where monsters and pets could get "stuck" while casting a spell and would not cast anymore until after a restart.
- Various missing store items
- Certain items can now correctly be used as trash barrels by the home owner.
- Fixes an issue with Ethereal Soulbinders
- No changes were made to XMLFind.
- Spelling mistakes on corpses in Treasures of Sorcerers Dungeon event. Event mini bosses no longer flee.
- Matched spelling typed grey vs gray wolf
Additions
- Adds the Wedding package.
This was all @argalep
- Cleaned up the decoration folder and removed / combined older decoration spawn files.
- The beginning of the XMLSpawner cleanup.
- The end goal is to eventually remove it/ rename what it is left of it so that people can once again easily add their own versions of XMLSpawner, if they wish to use all of it's abilities.
- Fixed various bugs with the Bane Dragon
- Removed ununused/outdated Config options from VetRewards.cfg
* OCT17
Minor gump cleanup and XML cleanup.
* Improvements
- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.
* Needed for recent AI fix.
* Item Fix
- Kotl Black Rod now retains its correct color oncraft.
- Removed old/unreachable code in Polymorph.cs (pre aos methods)
- Spawner Cleanup.
- Removal of redundant calls.
- Removed the Expansion folder in Services.
- Put everything that was in that folder in its appropriate location.
NO FILES WERE ACTUALLY CHANGED IN THIS PR - SIMPLY MOVED.
* Bug Fixes
Fixed crash while enabling Kotl System
Added support for invoking commands without a mobile
Bolt of CLoth is no longer flipable with housing
Fixed issue with castle ladders
Chest guardians will now get Soul Bound tag during active Event
Fixed issue where physcial resist wasnt returning to normal value when disabling magic reflect spell
* Bug Fix
- https://www.servuo.com/threads/black-rock-stew-recipe-ingredients-are-not-consumed.13056/
Added stam/hits/mana regen timers to registry. Players and creatures will have their own timers to reduce any timer drift for players.
Moved TimerRegistry.cs to Server folder
Fixed issue where champ spawns weren't generating after they were deleted
Fixed issue where champ spawn corpses weren't deleting after 1 minute
Added timer object threshold where if met, a new timer will be created. This will prevent timers from processing potentially large lists causing server hangups.
removed huge memory leaks of un-needed timers firing during mobile creation and deserialization
Corpse decay times are now controlled by the mobile
- Removed the mostly outdated and little, if ever, used reports.
- Fixes a crash from the new magincia bazaar.
- Added missing Halloween begging items and consolidated them all into one folder.
- Not all Unsummons were correctly disposing of their timers.
- This has been fixed and all Summons are now on one static timer.
- Circuit Trap Trainging kit bug fix.
- Small cleanup.
- Added in 15 missing halloween pumpkin designs to the carving kit.
- Fixed loot and properties on Pumpkin Head and The Butcher to match EA.
- Some champ cleanup.