Commit graph

4 commits

Author SHA1 Message Date
pyro17
bebc100d6c
Ranger Equipment fix, Additem delete (#5012)
* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default

- Delete the base boots of Rangers befor adding the new boots

* Updated Mobile Scripts

- went through all scripts to update them to SetWearable
- reverted change to AddItem

* Update to SetWearable

- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1

* Update base InitOutFit

- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)

* Null reference sanity check.

Co-authored-by: Voxpire <admin@vita-nex.com>
2022-06-16 04:44:54 +01:00
TrueUO
98d111ae35 Cleanup
- Last of the yearly "cleanup" pushes.
2020-09-18 10:59:33 -04:00
TrueUO
8e0544a0aa
Cleanup (#4841)
- Removed unneeded usings
- Added recompile support for [restart <true> and console commands (save recompile, nosave recompile)

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-07 21:33:30 -07:00
TrueUO
8067c1bbcf
Additions (#4813)
- Account vaults have been added.
- Added in new aquariums.
- All missing recipes have been added.

Bug Fixes
- Fixes an exploit with mail boxes.
- Auction Safes now work correctly in regards to bid / match bid.
- Cleanup

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-07-14 09:54:52 -07:00