* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default
- Delete the base boots of Rangers befor adding the new boots
* Updated Mobile Scripts
- went through all scripts to update them to SetWearable
- reverted change to AddItem
* Update to SetWearable
- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1
* Update base InitOutFit
- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)
* Null reference sanity check.
Co-authored-by: Voxpire <admin@vita-nex.com>
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Fixed the loot intensity values for DCI and HCI.
- Changed how the exodus dungeon and key getting works.
- Various quest fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* Properly implement ICommodity.Description in CommodityDeed tooltips.
* Improve arbitrary formatting for merge compatibility.
* Fix a timer dump export error.
* Remove redundant missing file from csproj list.
* Add an overload for Gump.AddTooltip that takes a single string argument.
* Fix access level checks for VvV potions.
* Rename Server.Items.Size enum to Server.Items.ItemSize to prevent ambiguity with System.Drawing.Size.
* Add helper method for adding TextDefinitions to gumps as a tooltip.
* Collection rewards now support TextDefinition tooltips.
* Removed conflicting AddTooltip(string text)
* Fixed Compile error with new ToolTip Support.
Co-authored-by: TrueUO <staff@trueuo.com>
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
- Bone Crusher should now work properly.
- Scrappers should now have a chance to add 3 properties at 120 magery
- Players can now heal Vollem's from the crystal (CuB bought) with bandages
- Fixed snow tree/trunk id's and z offset
- Dagger from Fabrizio quest should now deleted when quest is Complete
- Fixed exploit with auto-stabling pets. Basically, added a stable count check for auto stable
- Luck can now be inc/dec by 1 for imbuing (10 for loot)
- Cleanup of various unneeded variables or preaos checks.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Whirlwind Attack now does the correct amount of damage.
- Added in new Aqaurium system, with new catchable fish. https://uo.com/wiki/ultima-online-wiki/gameplay/aquariums/
- Fixed an issue where players could get a weird client crash, and be unable to log back in right away, when fighting Beacons.
- Fixed an exploit with RunicReforging. Recommend updating to newest Reforging code.
- Fixed an issue where item stats from equipment sets were not adding their values correctly on Mannequins.
- Fixed an issue where you sometimes had to exit and re-enter a house to get all the items the load correctly.
- Players can now correctly craft Charybdis bait.
- All scale types can now correctly be turned in to community collection Mobiles.cs
- Thieve Consumables from the Monster Stealing system now all work correctly.
- Some more file structure cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Cleaned up TC and some random mobiles.
* Why did we ever hide when the world was saving and the save times from players?
* Removed BankChecks from Community Collections
* Removed faction args from AcquireFocusMob in BaseAI
* Cleanup: *RE\equires core recompile*
Removed PetTraining Era Checks
Removed GuildType and New Guyild System checks
Fixed Guld titles being removed
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
- Insured property now aligns in the proper list spot. Will need a core recompile.
- Sell price on palyer vendors moved to the correct list location. Will need core recompile
- Added proper craft chances for distillery
- added era checks to base boat for anchors
- Added "guild" command to open guild gump
- Pets no longer cast invis on themselves
- Firebeetle slot fix
- Sea Market Babble pirate location even if a player doesn't have the Quest
- WhetstoneOfEnervation now requires an exceptional weapon
- Added Faction Era Artifacts and support and missing items, marked era ML+
- Fixed ZOffset during boat teleport. THis function is used if the boat moves over 1 tile, ie not smooth movement, using serpent pillars or corgul warp
- Added missing file to csproj
- Added Vera/Cora spawners to New Covetous entity list for system removal/add
- Added Mythical Character Token (EA Version of the skillball)
- Changed all CollectionTitle names to RewardTitle
- Added appropriate era check for new loot system. Enabled/Disabled is no longer handled in Config
- Added new loot system override in BaseRunicTool
- fixed lighthouse crash
- Altering items should now carry all properties over. I still need a list of artifacts/special items that can be altered.
- prism of light tele now teleports pets
- Community collections should now let players donate gold from their accounts
- Community Collection Britannia Waters now accepts HS fish/lobsters/crabs
- Fixed type with quest giver chiefs
- Added proper hue to HS Expansion requirement in craft menu
- Charcoal can now be made with logs and/or boards
- Craft menu resource count display now shows the proper amount, ie logs and boards combined
- Added generate Command
- Minax item drops are now similar to TOT drops
- cleaned up gump item placement
- UPdate spawners for agents and other monsters
- fixed label in PillarOfStrength
- DemonHuntersStandard now has Exorcism slayer
- Fixed Chicken Coop Crash
- Fixed instances where scale collar wasn't un-freezing on tame
- Scouring Toxin now wipes out plant hues
- Fixed Runic Tool Consolidation
- Maps can now be crafted in other facets
- Removed redundant DryReed class
- Added proper clilocs on reeds, pigments and plant clippings
- Basket weaving has been moved to Tinkering menu, per EA
- Added resource target to plant hue items crafting
- Fixed craft menu issues in Carpentry
- Fixed void pool spawn crash
- Damage Increase now counts as an imbuing Property
- Added buff icon for curse Weapon
- Strange buff is now removed properly
-