Converted Winch Assembly to peerless Altar
Converted Shadowlord to BasePeerless
Converted peerless keys to BaseDecayingItem
Server startup will require you to delete items. This if fine. It will auto re-generate deleted items.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed the loot intensity values for DCI and HCI.
- Changed how the exodus dungeon and key getting works.
- Various quest fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Removed CanBeWornByGargoyle, RequiredRace properties from all equipment. It is now handled in RaceDefinitions.cs and each race is responsible for validating their own equipment. It is, for the most part, done by ItemID
Consolidated various timers into one static timer: PlayerVendor, RentedVendor, FountainOfLife, Hireables
Fixed a few timer memory leaks
Clockwork leggings can now be imbued
Fixed Phylactery hue
Destard Dungeon Spawn = EA
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
- Added Champion Spawns to Create World. THey no longer generate automatically
- Added Exploring the Deep and Fortune Fire Casino generation to SA Decoration. For existing servers, you can use the commands [GenExploringTheDeep and [GenerateCasino respectively. Be advised, do not generate exploring the deep if it already exists, it will double spawn.
- Added paladin spawn to trinsic
- Added auto versioning to SpawnerPersistence so fresh shards are not running spawn fixes that should be addressed in the spawner folders
- Fixed issue with VvV notoriety - report back!
- Guardzone/Guardwhacking should now be per EA - report back!
- Added much need IsMonster propery to BaseCreature.cs
- Added pack checks for gorgon lense
- remove durability from Blackthorn Epaulettes and Hooded robes. Do we need to do this to the dresses too?
- Players must have 75+ fishing to gain skill and have a successful harvest in deepwater
- Players can now gain fishing from lobster traps, as they would regular Fishing
- fixed clilocs in costumes (thanks tasanar!)
- you can no longer cast spells while usign spirit speak
- purge magic spell now uses caster as damager
- Changed all CollectionTitle names to RewardTitle
- Added appropriate era check for new loot system. Enabled/Disabled is no longer handled in Config
- Added new loot system override in BaseRunicTool