- Removed the mostly outdated and little, if ever, used reports.
- Fixes a crash from the new magincia bazaar.
- Added missing Halloween begging items and consolidated them all into one folder.
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Fixed exploit with Mysterious Wisp outside dungeon Despise. It now works according to EA.
- Added in Publish 109 store and 23rd Anniversary Items (Thanks @argalep)
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed a rare crash that could occur with Vendor Search.
- Mysterious fragments drop in t-maps correctly now when Jolly Rogers is enabled.
- Display issue fix for various Kings Collection Items.cs
- Bola has incorrect (reversed) logic, this has been corrected.
- Various changes to make Exploding Tar Potion work per EA.
- Merchants Trinket upgraded to match EA. (Has charges now)
- Various confirmed loot tone downs on various ML named monsters.
- Fixed an exploit with Exploring the Deep quest monsters.
- Fixed various exploits with using the help menu to circumvent the Trade Order restrictions.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Fixes an exploit that allowed EC, ClassicUO, Orion, Etc, clients to auto arm / drink potions / rearm with no delay.
After extensive testing 750ms is a more appropriate action delay. All of this has been moved to the core and simplified.
Various other cleanup.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed an issue where you could reforge human jewelry.
- Beginning to remove StuckMenu timers from the core. Not longer saves uses, as per EA.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
+ Add config file for Ultima Store.
+ Add config file parsing support for Types and Delegates.
+ Add support for delayed state timers with callbacks up to 4 parameters.
+ Add Utility.WriteConsoleColor overload for string formatting.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
- AbyssEntrance region has been renamed to Underworld
- Added Flint and Tobin Quests, quest items and hints
- Fixed various NPC looks (*yawn*)
- Added TerMur stuck options
Spawner Fixes
- Added Underworld Spawn per EA
- Added named proximaty spanws to Twisted Weald
- Added missing solen spawners
- Removed redundant Admirals Hearty Rum
- Vet Reward rugs (dolphin, skull, rose) not give gump when placing for east/south and small/large
- Mystic Garb now has proper itemid
- Hats now get arms lore bonus
- War Cleaver is now 2 handed per EA
- Wraith/Vampire leech now should trigger prior to Death
- Equip last weapon should no longer un-equip a shield
- Items (jewels) that missed last updates nerf should now be affected
- Changelings and Dire wolves now attack good creatures
- Dryads are now FightMode.Evil
- Fixed crash in page Gumps
- Updated Ilshenar spawners for accuracy with EA(Thanks Goober)
- Fixed issue with VvV notoriety - report back!
- Guardzone/Guardwhacking should now be per EA - report back!
- Added much need IsMonster propery to BaseCreature.cs
- Added pack checks for gorgon lense
- remove durability from Blackthorn Epaulettes and Hooded robes. Do we need to do this to the dresses too?
- Fixed skill reduction on siege shard
- Fixed reward gump not showing certain items
- Resrource Veins in Felucca where a felucca bonus is given no longer run out 2x as Fast
- stuck menu no longer sends players to trammel on seige shards
- added display cached creatures to valid internal list in XmlFind
- added ggs system, though considering the skill gain rate, is probably needed lol!