Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
- Fixed addon deeds that retain hue from the craft resources.
- You can now, per EA, dye the above mentioned addon deeds with natural dyes and tokuno dyes
- Addon Deeds now face opposite direction once re-deed. Any of the above mentioned deeds will not be able to be dyed any longer once re-deeded, per EA
- Consolidated Custom Sign Entry gumps to one gump and context menu entry
- Fixed sign gump Crash
- Added IImbueableEquipment and ICombatEquipment for convenient accessors of certain properties, ie ItemPower, TimesImbued, Etc.
- Onslaught no longer uses mana on initial use, and no longer has a cooldown per EA
- Regen on items have had their max intensity adjusted to give the proper item weight
- Huntsmaster challenge new season will now auto correct the season start and end date
- City Loyalty System will not setup in fel for siege shards
- Fixed context menu entries from appearing on pre-aos shards *Requires core recompile*
- DeleteWorld command for spawners now only deletes spawners that were generated from the Spawn Folder.
- Fixed issue where 3 spawners wouldn't be created on initial world creation due to conflicting Unique ID's
- Noble Sacrafice no longer attempts to affect creatures, criminals or murderers.
- Smelting now uses the higher of blacksmith or mining
- Possible fix for spider web and pets being stuck too long
- Added property rewards gump to Huntsman Challenge
- POF no longer works on jewels
- Added propery functionality to water barrels/fillable barrels
- fixed crash fix
- Coral the Owl now only shows vet reward if its a vet Reward
- Fixed new BOD Talismans
- fixed cosmetic issues in BOD reward gumps
- Huntsmaster system now gives points for top hunts for each Species
- Redeeming huntsmaster rewards now only yields 1 random reward. Still waiting on feedback for the rewards, and how they are chosen.
- New Magincia Bizaar, Plant System and Housing Lotto System
- Armor Refinement
- Added VetRewards, Davie Jones' Locker, Distilling, Chest of sending, Raised Garden beds, Skull Rugs, Advance Training Dummies
- Added Huntmasters Challenge
- Fixed Vampiric Form with flying
- Gargish Glasses now use the proper layer