Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed new Huntsman trophy id's.
- Huntsman trophies that don't require a wall no longer require a wall
- Cleanup up some recent code in BaseAI for Guard actions
- Renamed AttackMessage to Aggression.cs for obvious reasons
- Death now clears aggressors/aggressed, and removes the dead mobile from others' aggressor/aggressed lists
- Added standard AcquireIndirectTarget for all indirect AOE spells.
- All Indirect targeting regarding pets/masters now go through ValidIndirectTarget method in spellhelper
- Added check to removed ServUO Shard List from spamming console of connection/disconnection
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
+ Expose methods and properties for handling network functions.
+ Add boilerplate API for handling encrypted clients; encryption remains unsupported.
+ Streamlined the client login process; logging in to the world will be noticeably faster.
+ Add NetState version protocol flags for Ultima Store; 7.0.50.0
+ Add NetState version protocol flags for Endless Journey; 7.0.61.0
- Added Equip Last Weapon macro Support
- Added Colossal Blow to BaseCreature ability
- removed extra imbuing ingredients from bouras
- fixed issue where addons wouldnt be added to a houses addon List
- fixed bod internal map leak
* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
+ Dropping Bank Checks or Gold in to a trade window will automatically credit your account and increase your offer.
* Platinum and Gold amounts are displayed to unsupported clients by the presence of a virtual bank check in the trade window;
* This virtual bank check is automatically updated and is only visible to those with unsupported clients.
- Cleaned up Core.TickCount (Mark Sturgill)
- Fixed Mobile DeltaQueue processing. (Mark Sturgill)
- Updated ExpansionInfo enumeration flag names. (Mark Sturgill)
- Fixed Chocolatiering, added BaseSweet class to handle any sweets using ToothAche. (tass23)
- Fixed FairyDragons, added keys as loot. (tass23)
- Fixed issues with Toolbar buttons, cleaned up system code (Ravenwolfe)
- Added Loot/LootPack Stygian Abyss support (tass23)
- Updated Regions.xml with Ter Mur facet regions. (tass23)
- Fixed Plant Pigments retaining hues. (tass23)
- Uncommented entries in DefBlacksmithy for various weapon crafts. (mordredrs)
- Gargoyles can't mount EtherealMounts. (Milva)
- Added Body.IsGargoyle property to determine if body is Gargoyle.
- Optimized Mobile.Animate method mutations of Gargoyle animation ID's when flying.