Commit graph

1605 commits

Author SHA1 Message Date
kaczy93
206e92a19e Fixed BaseThrown close quarters hit chance 2025-05-16 09:59:28 +01:00
Voxpire
a03b54bb73 Adds SpellFocusingSash 2025-01-19 05:31:11 +00:00
Bohica
f4b56d16e6
FIix: Update Nails.cs Constructable to show correct sprite (#5081) 2024-04-29 17:39:25 -07:00
Dexter
7448aea31f
Bug Fixes (#4604)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)

* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets

* Removed unused code

* More adjustments.

* Final Frenzied whirlwind fix

* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana

* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA

* Bug Fixes
- only crewman+ can now repair galleons
- Updated Davie's Locker to handle new TMap System

* added doors

* Nether Blast Nerf. Damage no longer stacks. Fixed reg for Spell Plague Scroll.

* Crash Fix

* Bug Fixes
- Snake Charmers Flute now is crafted the proper hue
- Clean up Brit now gives the proper points for t-maps
- Fixed issue where t-chests could be opened, even if ancient guardian was still alive

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-03-23 05:23:56 -04:00
ravsz
aa1ab76cf2
Slider trap training kit (#4603)
* Slider trap training kit

Currently not all initial state are possible to solve. I've added validation and possible adaptation to the solvable state

* Update SliderTrapTrainingKit.cs
2020-03-22 21:11:12 -07:00
Dexter
dc5badad09
Bug Fixes (#4596)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)

* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets

* Removed unused code

* More adjustments.

* Final Frenzied whirlwind fix

* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana

* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
2020-03-15 09:45:52 -07:00
Argalep
6fdb175037
* add ImprovedRockHammer (#4595) 2020-03-15 09:25:36 -07:00
Dexter
0c4d0dcc19
Bug Fixes (#4589)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)
2020-03-13 13:34:56 -04:00
Dexter
6f3d680344
Bug Fixes (#4588)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball
2020-03-13 03:49:40 -04:00
Argalep
a432881493
Update EtherealRetouchingTool.cs (#4587) 2020-03-12 15:44:00 -07:00
Dexter
466c31ed59
Bug Fixes (#4585)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
2020-03-12 04:12:51 -04:00
Argalep
70b3c66e16
fix. (#4584) 2020-03-11 17:19:08 -07:00
Dexter
0189230576
Forgotten treasures (#4580)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.
2020-03-11 09:38:28 -04:00
Argalep
481a9fefe3
Add New Items & Fix. (#4579)
* * add Decorative Dungeon Set

* * secret chest cannot be sold as locked

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-03-08 15:41:40 +03:00
Argalep
71b547496e
Update DrunkWomansSingingBall.cs (#4578) 2020-03-07 10:12:36 -05:00
Argalep
15e44d220e
* add SingingBalls (#4576)
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
2020-03-06 12:04:29 -07:00
Argalep
95214046b3
Update SecretChest.cs (#4575) 2020-03-05 21:14:17 +03:00
TrueUO
3a35674add
- add Secret Chest (#4574) 2020-03-05 07:21:46 -05:00
Argalep
99c0bb1a40
Add Publish 108 Items (#4570)
* add Metal Ladder
add Decorative Wine Rack
add Decorative Garden Sculpture

* - Enchanted Granite Cart fix.

* * add spiral staircase

* fixs

* remove property

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-02-27 18:20:47 -05:00
Dexter
e9644c226c
Moongate Fix (#4569)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
2020-02-26 21:07:55 -05:00
Dexter
c3d003134d
Bug fixes (#4568)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix
2020-02-26 11:42:34 -05:00
TrueUO
afaf48f986
Can only open moongate gump if within 3 steps. (#4566)
* Can only open moongate gump if within 3 steps.

Confirmed on UO
- Must be within 3 steps to attempt to open the public moongate gump.
- Currently, on ServUO you could double click it from anywhere and get the gump.

* Update PublicMoongate.cs

Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
2020-02-25 14:37:56 -07:00
TrueUO
9e4fa93bab
Another cliloc fix (#4563)
Cliloc fix

Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
2020-02-24 11:06:13 -05:00
Argalep
4b0d1d4f81
- add Pig Statuette – 1 Year (#4561)
- add Goat Statuette – 2 Year
- add Ice Fiend – 3 Year
- add Enchanted Granite Cart – 6 Year
- add Glass Kiln, Glassblowing, Functions as a heat source when ignited – 7 Year
- add Enchanted Sculpting Tool, Masonry – 7 Year
- add Ethereal War Boar
- EtherealSoulbinder Deserialize fix.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-02-23 17:55:52 -05:00
Dexter
2b1ca66b8b
Bug fixes (#4560)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts
2020-02-23 15:10:15 -05:00
TrueUO
f1d0d27a8d
Adds part of DecorativeStableSet.cs (#4558)
- Still need to add the fencing - not sure the best way to do this.
2020-02-23 12:48:36 -07:00
TrueUO
d05bdd58c2
Fixes spelling error (#4557)
Fixes spelling error - Changed text format to match that of painting.
2020-02-22 12:56:24 -07:00
Dexter
65e891c40c
Removes Redundant Item (#4555)
* Removes Redundant Item

* Removed Redundant Item
2020-02-21 16:54:44 -05:00
Dexter
753f7a3367
Bug fixes (#4554)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?
2020-02-21 11:26:09 +03:00
Dexter
05f1190245
Bug fixes (#4550)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue
2020-02-19 09:55:38 +03:00
Argalep
08705f5dcb
Forsaken Foes Event (#4548)
* Forsaken Foes Event dev1

* dev2

* dev3

* dev4

* dev5

* default Inactive

* fix.

* Ethereal Sand can be collected from Corgul the Soulbinder upon his death

* fix.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-02-18 19:30:59 -07:00
TrueUO
b9a3df7b17 Fixes JadeArmband and puts it in the correct location. 2020-02-02 16:36:02 -05:00
TrueUO
8a379ed658 1. Wrong graphic for book of ninjitsu.
2. Wrong property for BracersofAlchemicalDevastation
2020-01-25 16:59:01 -05:00
Dexter
09bf928e18 Bug Fixes
- Converted objects to TextDefinition for Confirm Gumps
- Fixed Golden Table Addon ID's
- Fixed Automaton Head when SetControlMaster fails
- Fixed crash when a players backpack is null
2020-01-12 19:06:28 -07:00
Argalep
96adb62f30 JollyHolidayTree fix. 2019-12-10 22:40:18 +03:00
Argalep
13aef165cc * HolidayWallArt fix. 2019-12-08 23:08:39 +03:00
Argalep
7eb7a3d794 - Mannequin Upgrade – mix and match equipment and see which suits work best using the new updated Mannequin interface!
- Holiday Gifts – A holiday treat for all veteran characters at least 30 days old logging in between Tuesday, December 3, 2019 12:01:00 AM GMT-05:00 and Friday, January 3, 2020 11:59:00 PM GMT-05:00

- add Artisan Festival

- add the Stable Set & Pet Whistle
2019-12-07 23:14:50 +03:00
Dexter
c9be430852 Bug Fixes
- Fixed potential recipe book crash
- Fixed Repair deed name Display
- Fixed PlayerVendor crash
- Fixed Cooking BOD reward title rewards
- Fixed LargeGlowingLadyBug label in ultima store
2019-12-04 21:05:52 -07:00
Dexter
294bbc2960 Bug Fixes
- Fixed issue where dropping a rune in a runic atlas was not displaying the gump
- Explosion potions now do damage to user if they are in their Pack
- Flying creatures are more EA like when they are wandering
- Controlled creatures now slow down to attack, per EA
- Players can no longer rename hireable NPC's
- Shipwrights no longer lose their HS boat inventory at server startup
- Fixed various artifact drops on SA Mini Bosses
- Adjusted spellbinder body values per EA
- Added speed control for stone form for pre-HS servers.
2019-11-21 12:55:56 -07:00
Dexter
48f6c1346c Added proper disarm messages. 2019-11-19 21:59:07 -07:00
Dexter
86db3cf7e0 Bug Fixes
- Shipwrecked portraits now flip with house placement tool
- Silver Serpent Venom now has proper ID and Hue
- Fixed an issue where a player could get multiple instances of the pet training Quest
- Fixed speed control issue with reaper form
- Added proper no recall/gate message in ML dungeons
- Added Epiphany armor to cleanup britannia
- Fixed issue where SW master bonus was given to arcane gem strengh, even if that master wasn't active
2019-11-19 21:37:18 -07:00
TrueUO
5ab6c064af
Fixes Garg + GMEthereal
Blocks gargoyle staff from trying to mount.
2019-11-12 12:02:13 -05:00
Tasanar
9f262c4908
Merge branch 'master' into master 2019-11-11 20:10:15 -05:00
Argalep
bba9167b60 * add King's Collection Decorate
* 2019 Holiday Gift Item
* add Hallowen item
2019-11-10 01:18:09 +03:00
LG Archer
300c5bc83b
Update Runebook.cs
Maintain backward compatibility.
2019-10-31 15:57:24 +00:00
Dexter
59b2839e26
Merge branch 'master' into master 2019-10-16 20:08:20 -07:00
Argalep
8626aae81c fix. 2019-10-16 00:36:46 +03:00
Dexter
74e114201d Bug Fixes
- Gave Spinning Hourglass proper label, and inherits IFlipable for use with house deco tool
- Removed redundant OnCraft from Garg Plate Arms
- Travesty now restores body prior to death
- Added Britannian Ship to Fisherman collection Mobiles
- hides should now be cut properly using special tools
- Deleting items in a house region will now properly reflect houses lockdowns/secures *Requires Core Recompile*
- Hit Dispel now properly counts as a hit spell property on weapons, removing remote chance this and another hit spell would appear
- AllObjectives property set to false in Mondains Quests (Custom) will now work properly with obtain quest objectives
- Fixed crash from stinking cauldron
- Added seige shard support for Treasures of Khaldun generation
2019-10-14 14:16:30 -07:00
Argalep
cdad7cc024 * Runic Atlas fix.
* Rune Book fix.
* Mark spell can now be used in galleons.
* add coconut crab
* add skeletal cat
2019-10-06 22:09:10 +03:00
Dexter
0cd802a46c Bug Fixes!
- Runic Atlas now derives behavior from Rune Book when lifting/Viewing
- Updated message when rezzing another players Pet
- Using Scouring Toxin no longer requires basket weaving on items that aren't reeds
- Players can now keep the space in a pet name while renaming
- Tweaked Chivalry AI healing chances
- Creatures should no longer try to heal when full health
- Creatures no longer show chivalry words of Power
- Doom bosses no longer flee when low health
- Updated context menu entry order in playermobile
- Pet training point increases now automatically show the pet progress gump
- Fixed issue where ship cannons weren't hitting sea bosses or plunder beacons
2019-10-05 08:50:58 -07:00