* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps
* Compile error fix.
* COmpire error #2 fix
* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle
* Added singing ball
* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
- Converted objects to TextDefinition for Confirm Gumps
- Fixed Golden Table Addon ID's
- Fixed Automaton Head when SetControlMaster fails
- Fixed crash when a players backpack is null
- Holiday Gifts – A holiday treat for all veteran characters at least 30 days old logging in between Tuesday, December 3, 2019 12:01:00 AM GMT-05:00 and Friday, January 3, 2020 11:59:00 PM GMT-05:00
- add Artisan Festival
- add the Stable Set & Pet Whistle
Item total imbuing weight is now EA accurate. Max weight is calculated using the default value, or the old Runic/Imbuing max.
Loot Max Weight is calculated by that item type's max weight of that property.
- Added missing banners to banner deed
- Fixed Huntmaster trophy names
- Huntmaster trophies (ones that are only 1 piece) no longer come in deed form, per EA. Any and all deeds will be converted to the Trophy
- Added durability to Virute Shield
- Paroxysmus Swampy now has proper name
- Removed conflict from Merchange Escortable
- Gaining city loyalty no longer gains hate/neutrality in other Cities
- Pet training option now appears, even if the player will not be able to control the creature. It will simply fail and give a message when they commit to train, per EA
- Added direct damage to Word of Death while inside the damage threshold
- Only Hitching Post Replica now consumes charges on stable and Claim
- Dragon Jade Earrings and Obsidian Earrings now derive from BaseArmor as they should. This will cause all existing items to delete.
- Sack of Flour now stacks and unstacks when dbl clicked properly, per EA
- Crafting with flour now requires an open sack of flour, per EA
- Fixed Craftable Easle to show proper ItemID
- Gregorio is now red, and can only be attacked if you have the Guilty QuestArrow
- Creatures no longer auto-target players if they invis/Hide
- Interred Grizzle now utilizes SpillAcid method in BaseCreature as it should have
- Fixed issue where grizzle acid would remain in effect after it deleted or the mobile moved off
- Fixed issue where bank checks were being generated after a vendor was dismissed
- Fixed Void Pool region where spawn would start prematurely
- Combat training no longer makes mana check to deactivate
Addition: *Requires Core Re-Compile*
- Added CanBeHarmedBy(Mobile, bool) method to Mobile.cs, so we're not klunking up Notoriety.cs
- Fixed issue where stone ankh could not be removed by player who placed it
- Added int32 arg to various item constructors for amount
- Fixed issue where stat mods were not applying for city buffs
- Telescope gump can no longer be used if more than 2 tiles away
- Bloodworm anemia now gives the proper debuff
- Pets should no longer reveal their master
Astronomy https://uo.com/wiki/ultima-online-wiki/gameplay/astronomy/
Don't forget to configure the dates for the AnniversaryGiver21st in AnniversaryGiver21st.cs. The date set needs to be AFTER the current date to ensure each player gets a gift.
Bug Fixes
- Fixed an issue where certain addons were not being created properly in world decorate. Next server start will replace addons that were deleted
- Aegis of Grace (circlet version) is now meddable
- Flesh Ripper now has Mage Slayer, per EA
- Sand is now stackable and supports int32 constructor Arg
- City Trade Deals that increase stats not work properly
- Createing characters in Enhanced Client now gives the proper starting stats and skills
- Removed invalid FacialHairItemID from Garamon
- Fixed NAN error when calculating MinTameChance when skill was set to zero
- Tiger Cub now takes damage from their Master
- Tiger Cub Statuette can now only be used once. Until this is verified on EA, this will eb how it remains
- Tiger Cubs can now be trained up to 3 slots
- Added EOWMU (Spelling?) to pet training table. It will be like all other vanity pets.
- Remove Trap now has a skill variance of 10 (used to be 30) for skill gains, per EA
- Hitching Posts now use proper max follower function in AnimalTrainer.cs
- Fixed stam loss on damage issue with pre-SA era's (Needs Core Recompile)
- Dismissed merchants inventory (pets, not commodities) will now be stabled in the owners stables. In the event the players stables are full, they will have to be claimed by the warehouse superintendent and are subject to deletion after 7 days if their stables are once again full
-
- Added support for furniture addons to be dyable via furniture dye tub
- Fixed Coffee Craft Fix
- Stygian Dragon special abilities should be more in line with EA
- Fixed issue with Bod Times after bod collection
- Fixed issue where lightning effect wasn't visible when player was not facing the Target
- Attune Weapon now updates buff bar when damage is absorbed
- Enemy of One no longer shows pets orange, per EA
- Fixed addon deeds that retain hue from the craft resources.
- You can now, per EA, dye the above mentioned addon deeds with natural dyes and tokuno dyes
- Addon Deeds now face opposite direction once re-deed. Any of the above mentioned deeds will not be able to be dyed any longer once re-deeded, per EA
- Consolidated Custom Sign Entry gumps to one gump and context menu entry
- Fixed sign gump Crash
- Added IImbueableEquipment and ICombatEquipment for convenient accessors of certain properties, ie ItemPower, TimesImbued, Etc.
- Onslaught no longer uses mana on initial use, and no longer has a cooldown per EA
- Regen on items have had their max intensity adjusted to give the proper item weight
- Huntsmaster challenge new season will now auto correct the season start and end date
- City Loyalty System will not setup in fel for siege shards
- Fixed context menu entries from appearing on pre-aos shards *Requires core recompile*