* Slider trap training kit
Currently not all initial state are possible to solve. I've added validation and possible adaptation to the solvable state
* Update SliderTrapTrainingKit.cs
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps
* Compile error fix.
* COmpire error #2 fix
* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle
* Added singing ball
* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)
* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets
* Removed unused code
* More adjustments.
* Final Frenzied whirlwind fix
* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana
* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps
* Compile error fix.
* COmpire error #2 fix
* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack
* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle
* Added singing ball
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Can only open moongate gump if within 3 steps.
Confirmed on UO
- Must be within 3 steps to attempt to open the public moongate gump.
- Currently, on ServUO you could double click it from anywhere and get the gump.
* Update PublicMoongate.cs
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
- Converted objects to TextDefinition for Confirm Gumps
- Fixed Golden Table Addon ID's
- Fixed Automaton Head when SetControlMaster fails
- Fixed crash when a players backpack is null
- Holiday Gifts – A holiday treat for all veteran characters at least 30 days old logging in between Tuesday, December 3, 2019 12:01:00 AM GMT-05:00 and Friday, January 3, 2020 11:59:00 PM GMT-05:00
- add Artisan Festival
- add the Stable Set & Pet Whistle
- Added Config for murderer travel restriction. Default is true. Change to false to allow reds in Trammel. They will not be able to use vendors in guardzones
- Added overrideable property in Region.cs for insurance multiplier. Set to 0 if you want no insurance cost, etc.
- VvV now appears after player name in guild roster (guild gump)
- Changed Type Name for ScrollofAlacrity to ScrollOfAlacrity
- Changed Type Name for ScrollofTranscendence to ScrollOfTranscendence
- Removed unused code from BaseExplosionPotion. It now uses LOS for hitting targets
- TerMurStyleChair now retains resource hue when crafted
- Players no longer become reveales when their pet performs various actions. They only get revealed when they give commands via context menu and typed commands
- Locked container contents no longer show on Item Insurance Menu
- TRex no longer flees
- Detect Hidden Spell no longer reveals blues in tram, it now follows same rules as the skill
Updated Body Table with new wearables
- Added Mobile argument to IFlipable
- Fixed Animal Training Value for training skill caps
- House Craftables are now dyable.
- House Craftable doors can now be flipped to open the opposite Direction with interior decorator
New EA Contest Houses and UOP support for MultiCollection.uop.
Special thanks to Argalep for figuring out the existing MultiCollection hack and implementing it for ServUO.
+ Implemented ObsoleteAttribute on old BaseMount.OnRiderDamaged method to offer upgrade insight.
+ Added arbitrary static methods to BaseWeapon for computing common weapon stats.
- Armor Refinement Max Resist now trumps stone form max resist, entirely
- Armor Refinement Max Resist taken into account when cursed
- Added 3 second cooldown to fly spell (2 seconds to cast, 1 second actual cooldown)
- Adding seeds to seed box will auto invalidate original seed properties for display purposes
- Hidden containers no longer block movement
- Gargish Necklace/earrings no longer get resistance resource bonuses
- Ghosts can no longer go through doors in houses they would otherwise not have access to
- Added trade quest travel restriction to keyword teleporter
- Improved method for finding boat pilot