Commit graph

157 commits

Author SHA1 Message Date
ravsz
aa1ab76cf2
Slider trap training kit (#4603)
* Slider trap training kit

Currently not all initial state are possible to solve. I've added validation and possible adaptation to the solvable state

* Update SliderTrapTrainingKit.cs
2020-03-22 21:11:12 -07:00
Dexter
dc5badad09
Bug Fixes (#4596)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)

* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets

* Removed unused code

* More adjustments.

* Final Frenzied whirlwind fix

* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana

* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
2020-03-15 09:45:52 -07:00
Dexter
6f3d680344
Bug Fixes (#4588)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball
2020-03-13 03:49:40 -04:00
Argalep
a432881493
Update EtherealRetouchingTool.cs (#4587) 2020-03-12 15:44:00 -07:00
Dexter
0189230576
Forgotten treasures (#4580)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.
2020-03-11 09:38:28 -04:00
Dexter
e9644c226c
Moongate Fix (#4569)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
2020-02-26 21:07:55 -05:00
TrueUO
afaf48f986
Can only open moongate gump if within 3 steps. (#4566)
* Can only open moongate gump if within 3 steps.

Confirmed on UO
- Must be within 3 steps to attempt to open the public moongate gump.
- Currently, on ServUO you could double click it from anywhere and get the gump.

* Update PublicMoongate.cs

Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
2020-02-25 14:37:56 -07:00
Argalep
4b0d1d4f81
- add Pig Statuette – 1 Year (#4561)
- add Goat Statuette – 2 Year
- add Ice Fiend – 3 Year
- add Enchanted Granite Cart – 6 Year
- add Glass Kiln, Glassblowing, Functions as a heat source when ignited – 7 Year
- add Enchanted Sculpting Tool, Masonry – 7 Year
- add Ethereal War Boar
- EtherealSoulbinder Deserialize fix.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-02-23 17:55:52 -05:00
Dexter
753f7a3367
Bug fixes (#4554)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?
2020-02-21 11:26:09 +03:00
Dexter
09bf928e18 Bug Fixes
- Converted objects to TextDefinition for Confirm Gumps
- Fixed Golden Table Addon ID's
- Fixed Automaton Head when SetControlMaster fails
- Fixed crash when a players backpack is null
2020-01-12 19:06:28 -07:00
Argalep
7eb7a3d794 - Mannequin Upgrade – mix and match equipment and see which suits work best using the new updated Mannequin interface!
- Holiday Gifts – A holiday treat for all veteran characters at least 30 days old logging in between Tuesday, December 3, 2019 12:01:00 AM GMT-05:00 and Friday, January 3, 2020 11:59:00 PM GMT-05:00

- add Artisan Festival

- add the Stable Set & Pet Whistle
2019-12-07 23:14:50 +03:00
Tasanar
9535de39cb Just some more bored cleanup and Cliloc additions. 2019-08-14 17:39:30 -04:00
Tasanar
4a9f991cfe More code cleanup - Added a bunch of missing Clilocs. 2019-08-13 14:37:24 -04:00
Dexter
4fd337c770 Bug Fixes
- Added new Doom Artifact spawn locations plus missing bamboo chair
- Deadhorn is no longer bard immune
2019-07-02 20:49:51 -07:00
Dexter
a4386d1d2c -Candlewood Torch now removed swarm
-Coffee Grinder now works properly
2019-06-30 19:43:02 -07:00
Argalep
f82f80e3c1 * SerpentsJawbone gump fix. 2019-05-22 01:08:06 +03:00
Dexter
14a601fc3b Added Strange Contraption 2019-05-08 19:59:21 -07:00
Tasanar
000b70c40f 2019-04-01 19:07:24 -04:00
Tasanar
18052a6804 2019-04-01 18:10:54 -04:00
Dexter
e5384662e9 New Features:
- Added Config for murderer travel restriction. Default is true. Change to false to allow reds in Trammel. They will not be able to use vendors in guardzones
- Added overrideable property in Region.cs for insurance multiplier. Set to 0 if you want no insurance cost, etc.
2019-03-23 20:50:41 -07:00
Dexter
3ba63a229d Bug Fixes
- VvV now appears after player name in guild roster (guild gump)
- Changed Type Name for ScrollofAlacrity to ScrollOfAlacrity
- Changed Type Name for ScrollofTranscendence to ScrollOfTranscendence
- Removed unused code from BaseExplosionPotion. It now uses LOS for hitting targets
- TerMurStyleChair now retains resource hue when crafted
- Players no longer become reveales when their pet performs various actions. They only get revealed when they give commands via context menu and typed commands
- Locked container contents no longer show on Item Insurance Menu
- TRex no longer flees
- Detect Hidden Spell no longer reveals blues in tram, it now follows same rules as the skill

Updated Body Table with new wearables
2019-03-10 22:24:13 -07:00
Dexter
0c60895de9
Merge pull request #292 from ServUO/master
merge w/ upstream
2019-02-17 19:58:22 -07:00
Dexter
b47b557701 Bug Fixes
- Added Mobile argument to IFlipable
- Fixed Animal Training Value for training skill caps
- House Craftables are now dyable.
- House Craftable doors can now be flipped to open the opposite Direction with interior decorator
2019-02-11 21:18:09 -07:00
Dexter
d20a7c53a5 Event System initial commit.
- Treasures of Doom Complete
- Treasures of Khaldun incomplete
- Treasures of Sorcerer's Dungeon not started
2019-02-10 09:35:03 -07:00
Dexter
02c7194dbd Additions:
New EA Contest Houses and UOP support for MultiCollection.uop.

Special thanks to Argalep for figuring out the existing MultiCollection hack and implementing it for ServUO.
2019-01-26 11:13:29 -07:00
Dexter
dd978d5227 stack overflow fix 2019-01-23 18:28:52 -07:00
Argalep
cd84e6021c * add Grinder, Steam Powered Beverage Maker, Potted Coffee Plant, Coffee Pod, Coffee Grounds, mug of Hot Cocoa, mug of Basket of Green Tea, mug of Coffee 2019-01-12 22:59:01 +03:00
Argalep
5d26d883b3 * add grinder
* add Valentine's Dat Table Set
* add Potted Coffe Plant
2019-01-11 22:11:58 +03:00
Dexter
c09e48b7ab Merge branch 'BugFixes' of https://github.com/kevin-10/ServUO into BugFixes 2019-01-03 14:52:33 -07:00
Dexter
507e18ddfc Added TempSquelched to PlayerMobile that doesn't persist on server restart 2019-01-03 14:52:05 -07:00
Argalep
e47d822ec0 * add PicnicBlanket 2019-01-03 22:29:38 +03:00
Argalep
cf7e7013c3 fix. 2019-01-03 09:49:14 +03:00
Argalep
d939e7586e * add jewelrybox
* add DoorMat
2019-01-03 00:19:02 +03:00
Argalep
0170caa553 * iron gate to be added on existing shards
* add Santa stattue
* add SquaredDoorMat
2018-12-31 08:54:45 +03:00
Argalep
8c9fea279d * 2018 Holiday gift 2018-12-30 11:35:35 +03:00
Argalep
c9922b797e fix. 2018-12-29 21:36:45 +03:00
Argalep
7b225ff539 fix. 2018-12-28 15:34:54 +03:00
Argalep
047f9dcda0 peerless fix 2018-12-28 12:58:30 +03:00
Argalep
a4afe616e4 * Peerless System fix
* Gump fix.
2018-12-07 22:48:16 +03:00
VitaNex
59ecdcc806 + Fixed a typo preventing compile.
+ Implemented ObsoleteAttribute on old BaseMount.OnRiderDamaged method to offer upgrade insight.
+ Added arbitrary static methods to BaseWeapon for computing common weapon stats.
2018-11-17 23:52:12 +00:00
James
2225746ba2
Fix Primevil liche CreateWorld crash. 2018-11-17 16:35:54 +00:00
Dexter
af2ef9b2bd Added IArtifact interface for easier item artifact identification. 2018-11-10 22:21:56 -07:00
Dexter
e6dffb60dd Bug Fixes
- Crash Fix in AutoRestart Command
- Primeval Lich Puzzle now generates when actual champ spawn is generated
2018-11-09 20:45:39 -07:00
Dexter
83c7c5a3a0 Bug Fixes
- Fixed Book of Masteries gump appearance to match EA
- Added Memorial Stone [Underworld Ankh]
- Vendor Serach Map no longer uses regs when recalling
2018-10-28 21:36:12 -07:00
Dexter
54991af10c
Merge pull request #259 from ServUO/master
merge w/ upstream
2018-10-06 10:30:13 -07:00
Dexter
fea91f2d44 Bug Fixes
- Armor Refinement Max Resist now trumps stone form max resist, entirely
- Armor Refinement Max Resist taken into account when cursed
- Added 3 second cooldown to fly spell (2 seconds to cast, 1 second actual cooldown)
- Adding seeds to seed box will auto invalidate original seed properties for display purposes
- Hidden containers no longer block movement
2018-10-06 10:28:56 -07:00
Tasanar
766c90a3cf
Merge pull request #3970 from kevin-10/BugFixes
Bug Fixes
2018-10-06 11:56:50 -04:00
Dexter
7d7ca76b9f Bug Fixes
- Gargish Necklace/earrings no longer get resistance resource bonuses
- Ghosts can no longer go through doors in houses they would otherwise not have access to
- Added trade quest travel restriction to keyword teleporter
- Improved method for finding boat pilot
2018-10-06 08:23:56 -07:00
VitaNex
5ea8842f13 + Add variable for configuring exe output name when using Makefile or Compile.WIN.bat
+ PlayerMobile OnLogout potential crash fix.
+ BaseAI DoOrderGuard optimisation.
+ Code formatting updates.
+ Fix indenting in Regions.xml
+ Update repository ignores.
2018-10-05 23:11:56 +01:00
Tasanar
7506b061f8
Add files via upload
Added missing system messages and corrected distances. Confirmed on EA.
2018-09-10 09:39:05 -04:00