Commit graph

15 commits

Author SHA1 Message Date
VitaNex
dade5029ff Data Path:
Remove redundant path resolution.
2020-01-08 20:23:29 +00:00
VitaNex
fecdcd5f08 + Ultima Store optimizations and housekeeping.
+ Add config file for Ultima Store.
+ Add config file parsing support for Types and Delegates.
+ Add support for delayed state timers with callbacks up to 4 parameters.
+ Add Utility.WriteConsoleColor overload for string formatting.
2018-08-03 17:41:20 +01:00
VitaNex
7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00
Xeroxxx
f130543b34 Forgot to remove my debug output
Removing my debug output.
2017-02-05 14:14:21 +01:00
Xeroxxx
5d6b6d8efc Excluded Linux from autodetection 2017-02-05 02:33:39 +01:00
Xeroxxx
6776b75672 Updated DataPath.cs to use methods of Ultima.dll 2017-02-05 02:29:21 +01:00
Xeroxxx
371360ac3b Fixed DataPath if nothing set 2017-02-03 23:22:01 +01:00
Xeroxxx
62e4374081 Prevents using multiple DataPath when CustomPath is or not set 2017-02-03 20:28:04 +01:00
Ravenwolfe
59132da0aa fix issue with improperly placed string literal in datapath. 2016-09-12 11:02:11 -05:00
Norman B. Lancaster
454fd1fec8 Added DataPath.IgnoreStandardPaths option 2016-02-16 16:13:25 -06:00
LG Archer
9e8a8ad951 + Extended Config system:
* Handles all value types.
* Simple syntax Config.Get and Config.Set methods.
* Loads and stores comments as description.
* Ability to step through Config errors with the option to ignore and continue, or kill the process.
* Ability to force option default without commenting out.
* Ability to edit Config options (entries) after being loaded (with API for a potential UI).
* Ability to save/write Config files.
* README.txt added for clarity.
2016-01-28 03:05:36 +00:00
Norman B. Lancaster
00e35ae995 Implemented file-based config system and basic settings 2016-01-08 11:28:39 -06:00
Vorspire
2fb620db11 + Added Core.TOL check to prevent the VirtualCheck from being visible to older clients on shards without TOL enabled.
+ Default DataPath should be null unless otherwise set by the shard owner.
2015-09-05 01:01:40 +01:00
Vorspire
e794a036b8 + Full Solution Clean-Up.
+ Updated Compile.*.bat files; they will be used to compile the server only; the MONO compiler will also silently compile for Windows.
* ServUO.exe always represents the Windows executable, to run your shard on Mono, use ServUO.MONO.exe

+ Removed redundant, unused, or not working systems;
- EmergencyBackup (entire project removed)
- SevenZipSharp (references and files removed)
- OpenUOSDK (references and files removed, usages updated)

+ Added entire UltimaSDK project to be compiled with the server (to replace OpenUOSDK)
+ Updated DataPath so that it updates the UltimaSDK file paths automatically based on Core.DataPaths.
2015-09-02 00:41:21 +01:00
VitaNex
27cd8c04ce - Publish 53 Foundation 2013-10-28 07:09:42 +00:00