* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
- Explosion Potions no longer use throwers LOS for Damage
- Fixed class name for "Putrefaction"
- Failed craft no longer consumes ML Peerless resources
- Vendor Searing now recursively checks child containers in vendors backpack
- Vendor Searching now shows price of parent container if the entire container is for sale
Fixed issue where fire fields were not appearing on the proper surface for Stygian Dragon specials
Added various EventSinks. They currently have no use, however the intent is to ease custom code with minimizing distro code
- Fixed dispaly issue on Telescope
- Crafting star charts now give a 75% success chance, regardless of skill. A property had to be added to CraftItem in the event more items are like this in the future
- Added Security context entry to telescope
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
- Fixed Scroll of Alacrity drops in Clean up Brit Reward
- Talisman's now have Glassblowing and Masonry to skill bonuses
- Master Craftsman Talisman no longer deleted when all charges are used
- fixed an issue where more than 1 charge was being consumed on Master Craftsman Talisman on fail
- OrnateElvenChestEast now drops as a carpentry Recipe
- Added support for taming action button (Enhanced Client)
- Craftable Addons are now per EA, ie they are no longer addons and use addon deeds. They are now crafted in raw form.
- old craftable addons are converted from deeds to their actual items
- Added Func callback in CraftItem.cs for creating complex items that traditional CraftItem couldnt accommodate
- Added craftable item mechanics
- fixed siege beneficial actions in guard zone
- blade spirits/energy vortex weaked on siege shards, per EA
- heal/cure no longer act as a beneficial action if the target has max hits/is not poisoned
- Added proper functionality for CutUpCloth and CombineCloth
- Added Craft System TryCraft delegate (Action<Mobile, CraftItem, BaseTool>) for crafts that really don't follow traditional crafts. CraftItem is such a pain in the ass...not anymore!
- System includes some long overdue overhaul of craftables that can be crafted with resources, and made exceptional, see DefCooking and DefTinkering.
- New system, by default, is true if Core.TOL. If set to false, it will use the old BOD system.
- All items should have the proper functionality, as all content has been tested and verified on an EA account as well as uo.com.
-added new consume resource func in CraftItem that would override the existing resource check/consume. This can be for complex crafting resource checks, instead of bungling up the original method. See TatteredWallMap in DefMapmaking.cs.
-Fixed crash
-Added teleporters for dead players in Shame
- fixed label in PillarOfStrength
- DemonHuntersStandard now has Exorcism slayer
- Fixed Chicken Coop Crash
- Fixed instances where scale collar wasn't un-freezing on tame
- Scouring Toxin now wipes out plant hues
- Fixed Runic Tool Consolidation
- Maps can now be crafted in other facets
- Removed redundant DryReed class
- Added proper clilocs on reeds, pigments and plant clippings
- Basket weaving has been moved to Tinkering menu, per EA
- Added resource target to plant hue items crafting
- Fixed craft menu issues in Carpentry
- Fixed void pool spawn crash
- Damage Increase now counts as an imbuing Property
- Added buff icon for curse Weapon
- Strange buff is now removed properly
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- Gargoyle to non-gargoyle auto dismounts
- Craft Context now serializes using new Persistence
- Update Craft gumps/categories per EA
- Implemented Make Amount/Max Max in CraftGumpItem.cs
- Added Termur to XmlFind Gump
- Added Passive Detect Hidden Check, every 2 seconds on movement. Forumula needs to be tested.
-Added AosElementAttribute to BaseQuiver
-Gargish necklace/amulet/earrings now derive base armor
-Gargish jewels now only drop in TerMur
-Converted Gargish WIng Armor to 0 base resists
-Added Proper message for blood drinker on bleed
-Bleed attack now deals direct damage, as per EA
-Added Reactive Paralyze to AosWeaponProperties
-Reactive Paralyze now works when a blow is parries (not OnHit), per EA
-Fixed Soul Charge per EA. Commented out incorrect soul charge code in AOS.cs
-Added Resonance effects in Spell.cs and Mobile.cs
-Fixed Focus Cap from 30 to 12, per EA
-Added Inscribe Focus Bonus
-Added propert damage eater effects per EA
-Added +5 HCI and 50 HCI Cap for Gargoyles
-Added Gargoyle Beserk DI when injured
-Adjusted Hit Chance malus for distance/shield wearing per EA
-OnRaceChange now grounds flying gargoyles if they were flying
-Added Race BOnus to Imbuing and Throwing
-Fixed Malus in Aos.cs from stacking unnecessarily (May want to consider moving ALL maluses to the GetValue(...) methods in Aos.cs for easier control
-Focus Attack now shows mod bonus on equipped weapon
-Added support for queens loyalty for adding houses in TerMur
-Monsters/Quests add queens loyalty per EA
-Added Imbuing
-Added Runic Reforging/Random Item Generator (see readme in folder)
-Added Despise Revamped
TODO: Minion of Scelestus telepoter & generation