Commit graph

25 commits

Author SHA1 Message Date
Dexter
2b1ca66b8b
Bug fixes (#4560)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts
2020-02-23 15:10:15 -05:00
DarkLotus
4ba0c5f648 Add SetMutateAction helper function to the craft system.
Enables people to set a callback action to mutate an individual craft entry without needing to modify the Type.
2019-10-13 22:06:28 +11:00
Argalep
0701fac1db * ConfirmReleaseGump fix (Bonded dead creature)
* add ethereal sand
* add vile tentacles (Drop MaddeningHorror)
* add new tailoring recipes (pub 106)
* add new tailoring craft items (pub 106)
* add Hungry Coconut Crab
* added AosWeaponAttributes to the BaseArmor and BaseCloth class.
2019-09-01 02:57:10 +03:00
Dexter
fc8fdfe9a3 Bug Fixes
- Explosion Potions no longer use throwers LOS for Damage
- Fixed class name for "Putrefaction"
- Failed craft no longer consumes ML Peerless resources
- Vendor Searing now recursively checks child containers in vendors backpack
- Vendor Searching now shows price of parent container if the entire container is for sale
2019-06-30 16:02:37 -07:00
Dexter
cefa6fc218 Rising Tide:
Near complete, a small amount of testing to be done.
2019-06-22 23:00:42 -07:00
Dexter
b08a9d99f5 Bug Fix:
Fixed issue where fire fields were not appearing on the proper surface for Stygian Dragon specials

Added various EventSinks. They currently have no use, however the intent is to ease custom code with minimizing distro code
2019-04-24 13:45:24 -07:00
Dexter
94cf19103a Bug Fixes
- Fixed dispaly issue on Telescope
- Crafting star charts now give a 75% success chance, regardless of skill. A property had to be added to CraftItem in the event more items are like this in the future
- Added Security context entry to telescope
2019-04-05 19:33:57 -07:00
Argalep
cd84e6021c * add Grinder, Steam Powered Beverage Maker, Potted Coffee Plant, Coffee Pod, Coffee Grounds, mug of Hot Cocoa, mug of Basket of Green Tea, mug of Coffee 2019-01-12 22:59:01 +03:00
Tasanar
fe3b3d249e
Update CraftSystem.cs
No longer used.
2018-07-31 21:21:44 -04:00
Dexter
1f1050f95b -Converted BaseTool references to ITool for support of sledge hammer and smithy hammers, post-AOS.
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
2017-12-18 19:52:23 -07:00
Argalep
a0fe9702e8 * add SetNeededThemePack
* RetainDeedHue fix.
2017-10-06 13:59:21 +03:00
Dexter
0b09c45855 Bug Fixes
- Fixed Scroll of Alacrity drops in Clean up Brit Reward
- Talisman's now have Glassblowing and Masonry to skill bonuses
- Master Craftsman Talisman no longer deleted when all charges are used
- fixed an issue where more than 1 charge was being consumed on Master Craftsman Talisman on fail
- OrnateElvenChestEast now drops as a carpentry Recipe
- Added support for taming action button (Enhanced Client)
2017-09-25 23:37:06 +03:00
Dexter
13da2d8e88 Bug Fixes
- Craftable Addons are now per EA, ie they are no longer addons and use addon deeds. They are now crafted in raw form.
- old craftable addons are converted from deeds to their actual items
- Added Func callback in CraftItem.cs for creating complex items that traditional CraftItem couldnt accommodate
- Added craftable item mechanics
- fixed siege beneficial actions in guard zone
- blade spirits/energy vortex weaked on siege shards, per EA
- heal/cure no longer act as a beneficial action if the target has max hits/is not poisoned
2017-07-30 22:01:00 -07:00
Dexter
30a739495a - Krakens no longer drop MIB's in dungeons/wind
- Added proper functionality for CutUpCloth and CombineCloth
- Added Craft System TryCraft delegate (Action<Mobile, CraftItem, BaseTool>) for crafts that really don't follow traditional crafts. CraftItem is such a pain in the ass...not anymore!
2017-07-29 21:00:10 -07:00
Dexter
dba5f4553b - Added Publish 95 new BOD system: https://uo.com/wiki/ultima-online-wiki/gameplay/crafting/bulk-orders/
- System includes some long overdue overhaul of craftables that can be crafted with resources, and made exceptional, see DefCooking and DefTinkering.

- New system, by default, is true if Core.TOL.  If set to false, it will use the old BOD system.

- All items should have the proper functionality, as all content has been tested and verified on an EA account as well as uo.com.
2017-03-28 16:49:02 -07:00
Dexter
60ad4276e0 -added tattered wall Map
-added new consume resource func in CraftItem that would override the existing resource check/consume.  This can be for complex crafting resource checks, instead of bungling up the original method.  See TatteredWallMap in DefMapmaking.cs.
-Fixed crash
-Added teleporters for dead players in Shame
2017-01-28 09:30:22 -07:00
Dexter
d66c1d69aa TOL + Bug Fixes 2017-01-02 22:03:24 -07:00
zerodowned
9c29863b59 Crafting Failure Protection
support for new property and item MasterCraftsmanTalisman
2016-11-10 10:26:08 -08:00
Dexter
119cef1b09 High Seas and bug fixes
- fixed label in PillarOfStrength
- DemonHuntersStandard now has Exorcism slayer
- Fixed Chicken Coop Crash
- Fixed instances where scale collar wasn't un-freezing on tame
- Scouring Toxin now wipes out plant hues
- Fixed Runic Tool Consolidation
- Maps can now be crafted in other facets
- Removed redundant DryReed class
- Added proper clilocs on reeds, pigments and plant clippings
- Basket weaving has been moved to Tinkering menu, per EA
- Added resource target to plant hue items crafting
- Fixed craft menu issues in Carpentry
- Fixed void pool spawn crash
- Damage Increase now counts as an imbuing Property
- Added buff icon for curse Weapon
- Strange buff is now removed properly
-
2016-08-12 20:54:29 -07:00
Norman B. Lancaster
530a045efe Added minimum success chance for some magic jewelery 2016-02-13 17:51:45 -06:00
Norman B. Lancaster
10dd075a0b Fixes #377 Fixes #379 2016-02-03 17:45:54 -06:00
Dexter
d57ee162bf - Updated Scroll Binder Deed. No more internalizing items to reference the type of scroll. It now uses an enum. Updated clilocs and opl stuff.
- Gargoyle to non-gargoyle auto dismounts
- Craft Context now serializes using new Persistence
- Update Craft gumps/categories per EA
- Implemented Make Amount/Max Max in CraftGumpItem.cs
- Added Termur to XmlFind Gump
- Added Passive Detect Hidden Check, every 2 seconds on movement. Forumula needs to be tested.
2015-10-06 13:16:06 -07:00
Dexter
4ef2390aff -Added SAAbsorptionAttributes to BaseClothing/BaseQuiver
-Added AosElementAttribute to BaseQuiver
-Gargish necklace/amulet/earrings now derive base armor
-Gargish jewels now only drop in TerMur
-Converted Gargish WIng Armor to 0 base resists
-Added Proper message for blood drinker on bleed
-Bleed attack now deals direct damage, as per EA
-Added Reactive Paralyze to AosWeaponProperties
-Reactive Paralyze now works when a blow is parries (not OnHit), per EA
-Fixed Soul Charge per EA. Commented out incorrect soul charge code in AOS.cs
-Added Resonance effects in Spell.cs and Mobile.cs
-Fixed Focus Cap from 30 to 12, per EA
-Added Inscribe Focus Bonus
-Added propert damage eater effects per EA
-Added +5 HCI and 50 HCI Cap for Gargoyles
-Added Gargoyle Beserk DI when injured
-Adjusted Hit Chance malus for distance/shield wearing per EA
-OnRaceChange now grounds flying gargoyles if they were flying
-Added Race BOnus to Imbuing and Throwing
-Fixed Malus in Aos.cs from stacking unnecessarily (May want to consider moving ALL maluses to the GetValue(...) methods in Aos.cs for easier control
-Focus Attack now shows mod bonus on equipped weapon
-Added support for queens loyalty for adding houses in TerMur
-Monsters/Quests add queens loyalty per EA

-Added Imbuing
-Added Runic Reforging/Random Item Generator (see readme in folder)
-Added Despise Revamped

TODO: Minion of Scelestus telepoter & generation
2015-09-25 11:13:14 -07:00
Ravenwolfe
a0a546a167 Fixes to Carpentry and Bowcraft to use Boards and count them properly(still needs fix to count both boards and logs, will use either).
Start of fixes for Alter Item.
Bows will now Enhance.
2014-08-25 10:59:11 -05:00
VitaNex
27cd8c04ce - Publish 53 Foundation 2013-10-28 07:09:42 +00:00