* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA
* Potential Crash Fix
* csproj update
* Fixed conflict issue... WTF?
* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start
* Resolve Conflicts
* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-
* crash fix
* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites
* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.
* Commit #2
* crash fix
* Commit #3
* Crash Fix
* Commit #3
* More updates and additions. Compiles!
* Final Commit
* Project Update
* Shields no longer engraveable w/ armor engraving tool.
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
- Whips can now be dyed with leather dye tubs, and reforged with runic tailor kits
- Refinements now limited to Felucca in town chests
- Quivers now apply the proper bonuses (if worn) when server restarts
- Updated scouring toxin clilocs,
- Scouring toxins no longer consume if there are charges remaining
- Creature stat gains will now gain the corresponding secondary stat, as long as its below the Cap
- Bodyguard can now be used by creatures/pets
- Updated Triton stats/resists
- Fixed issue where true imbuing weight was being used instead of actual imbuing Weight
- Imbuing skills now replace the proper skills belonging to that skill group
- Weapon Velocity Cap fixed
- Pets can now enter the Khaldun Camp Region if their master has the proper credentials
- Regeneration timer now resets when Resilience is casted
- Tiered Quests [http://www.uoguide.com/Tier_Quests] now work per EA
- Updated Museum Reward bags and Percolem Reward backpacks per EA.
- Added Ter Mur Quests Reward Books
- Fixed issue where leather wasn't being moved to players backpack when skinned with Harvester's Blade
- Fixed issue where auction claim period would reset after a server Restart
- Pet training gains should now be more in line with EA
- Cleanup Britannia now accepts armor/weapons/shields/jewels. Points given per item resource is in line with EA. Points given for item power (loot) is probably as close as we're going to get
-
Behind the Scenes:
- Mondains Quests no longer serialize/deserialize through PlayerMobile. The system now utilizes its own Persistence for this
- Added a feature (disabled by default) to archive saves on your computer. See config under AutoSave.cfg how to enabled this
- More property adjustments. We may have it right this time! Needs core recompile...
- Runic Reforging options/runic kit will now remove the proper named prefix/suffix per EA
- Bumped horned/barbed runic kits to the higher end intensity roll. These seem to jive with most tests on EA
- Reforging minimum intensity for named properties no longer go from the tables, they are 75% of max. This seems to hold up on all EA tests
- Crafting items that use all resources now only consume 1 on fail. successful craft will also send a spell gain check for each item crafted.
- Fightmode ranking will always choose a pet over a player in the even of a tie
- Fixed issue wehre dread horn was moving stats to 1 if they were too Low
- Reduced shadowguard pirate skills, hopefully they become easier bardable
-This are currently not used, and can be added as to custom code to keep the distro code Clean
-Cleaned up and consolidated some klunky code in various scripts to be handled as event sinks, ie Container.cs, BaseCreature.cs, etc
-Reduced amount of Niporailem Spawn (Spectral Armor), and fixed gold/sand to decay after 15 Minutes
-Added support to Corpse.cs for a Corpse Loot event to keep track of corpses original loot, to prevent exploits
-Enhanced Kill Handler in Points System to handle any mobile (as opposed to BaseCreature only) for more flexibility or possible future systems
- Added Ritual Quest line
- Reproduced EA bug regarding trapped small crates
Pub 103 additions:
- Krampus Encounter, set on Seasonal Event System from December to end of January
- Added Last Parry Chance property to weapons/shields
- Splintering Weapon no longer triggers when disarm, infectious strike or injected strike are active
- Splintering Weapon Bleed effect now has a 16 second cool down
- Discord now works in PVP. It only effects modded skills via items and lasts 4-6 seconds base on active mastery
- Fish Pies no longer soak pvp damage
- Fixed issue where stone ankh could not be removed by player who placed it
- Added int32 arg to various item constructors for amount
- Fixed issue where stat mods were not applying for city buffs
- Telescope gump can no longer be used if more than 2 tiles away
- Bloodworm anemia now gives the proper debuff
- Pets should no longer reveal their master
- VvV now appears after player name in guild roster (guild gump)
- Changed Type Name for ScrollofAlacrity to ScrollOfAlacrity
- Changed Type Name for ScrollofTranscendence to ScrollOfTranscendence
- Removed unused code from BaseExplosionPotion. It now uses LOS for hitting targets
- TerMurStyleChair now retains resource hue when crafted
- Players no longer become reveales when their pet performs various actions. They only get revealed when they give commands via context menu and typed commands
- Locked container contents no longer show on Item Insurance Menu
- TRex no longer flees
- Detect Hidden Spell no longer reveals blues in tram, it now follows same rules as the skill
Updated Body Table with new wearables
- Pet Parrots now turn toward the player that feeds them
- Carpentry satchels now have a 1/500 chance to drop a random elven furniture deed
- Craftsman satchel runic drop chance have been significantly reduced, per EA (HS Era Check)
- Stygian Drakes no longer lose stats on tame
- Fixed issue in Scibe BOD reward gump where items were too close together, causing conflicting tooltips
- Added exceptional chance to several cooking craftables
- Added proper message when crafting exceptional containers via Carpentry menu
- Vorpal Bunny/Battle Chicken Lizard (Uncontrolled) flee is now more EA like
- Added proper crafting chance to Enchanted FoodID
- Grapes of Wrath can now be added to commodity deeds
- WrathGrapes renamed to GrapesOfWrath
- Shrine of Singularity now requires The Risen quest to be completed
- Unravel container no longer works on locked containers
- Fixed issue where tmap decoding level 5+ was impossible
- Fillable Containers max spawn now set 3-5 random. They also will get 1-3 consecutive traps. Each respawn now adds 1 item per 5-30 minutes. Per EA
- Wildfire Spell no longer hits mobiles in house region
+ Refactor BaseContainer DropItemStack to DropItemStacked.
+ Refactor goldcarpetAddon to GoldCarpetAddon.
+ Make region accessible via XmlSpawner properties gump.
+ Reset ChampionSkull serialization version to zero.
+ Update Mobile name and title display.
- Differentiation between store bought and tinker made hitching posts
- City Loyalty System bulletin boards updated per EA
- Converted all City Loyalty Gumps to BaseGump
- Green/Grey Goblin Statuettes now deactivate when they leave the original container
- Necro AI no longer casts cure spell
- Added Mirror Image to Ninja AI
- Siege shards now drop New Despise Artifacts on Cora the Sorceress
- Fish Monger Quest now reads base skill, not real skill for skill requirements
- Added City Loyalty Points messaging toggle
- Added Cleanup Britannia Poitns Exchange
- Added Serializiation/Deserialization to all PointsSystem classes
- Added check for taming requirements prior to pets control slot increase (first training iteration for that level). If the player does not meet the requirement for the next slot increase, they will not be able to train the pet, pet EA
- Huntmaster Trophies now show the hunter, not the trophy crafter
- House lockdowns/secures should now display the proper amount
- Follow Speed has been made faster for slower creatures
- Barraccoon and Neira no longer chase combatants. They will occasionally follow, however will not proceed past their home range.
- Barrab Tribesmen only attack players if they are aligned with the other Eodonian Tribe
- Added Stat increase gump for +5 reward stat gain
- Added Grubber to Treasure Map Chests and house decay
- Added proper behavior for vorpal Bunny
- Fixed issue where items would be underground in camps
- Added Orc Pirates to Repond Slayer Group
- Refreshing houses now works for friend+ while opening doors, stepping on plot (customizable houses), and accessing the house sign
- Added Ship's Strong Box, 1/100 drop chance while fishing up SOS Chest
- Fish Trophies now re-deed to moving crate
- Poisoning ability now applies to dread spiders
- Arcane Bookshelf and Elven Dresser now crafts the correct container addon
- Peerless altar now removes pets via AllFollowers and no longer uses pet table. This will remove pets such as familiars that are casted/summomed after the encounter begins
- Detect Hidden should now work properly
- Momentum strike should now attack the proper targets. It basically uses the same rules as AOE spells
- Added Invisibility potions to potion kegs
- Fixed issue in BaseBoat where players weren't counted properly
- Added Function to BaseContainer where adding items will check for a stack (DropItemStack). Before, this was only achievable with TryDropItem, which requires a mobile to be passed in as an argument.