Commit graph

213 commits

Author SHA1 Message Date
emilie
9dda2fb6db FIXED server crash when using old tiledata
FIXED: the server was crashing when using old versions of tiledata for HouseTeleporterTile as it is hardcoded.
You may check all all the posts about this error by searching "HouseTeleporterTile" in servuo forum.
The fix is obvious.
2020-06-04 19:32:33 -04:00
Dexter
a4098730ce
Bug Fixes (#4597)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)

* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets

* Removed unused code

* More adjustments.

* Final Frenzied whirlwind fix

* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana

* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA

* Bug Fixes
- only crewman+ can now repair galleons
- Updated Davie's Locker to handle new TMap System

* added doors
2020-03-16 08:31:09 +03:00
Dexter
dc5badad09
Bug Fixes (#4596)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball

* Bug Fixes
- Increases Spinning Wheel timer to 6s
- Attacking pets now use active speed when combatant is not a player, per EA
- Fixed name issue for certain CUB pigments
- Fixed issue where only young players could use stash treasure maps
- Blackthorn invasion creatures will no longer be able to swim (water elementals)

* Bug Fixes
- Adjusted Frenzied Whirlwind min damage
- Thiefs now train remove trap
- Training remove trap no longer requires lockpicking and detect hidden
- Death ray can no longer be stacked on single targets

* Removed unused code

* More adjustments.

* Final Frenzied whirlwind fix

* Bug Fixes
- Treasure Maps now only spawn 1 ancient guardian at a time during remove trap
- Players can now cast spells while digging up Chest
- Removed skill wait time if chest is out of range
- Nether blast mana rip no longer works if target has no mana

* - Fixed Eodonian Potion Crash
- Fixed Ararat Artifact Spawn Locations
- Added Hues to TMap Guardians per EA
2020-03-15 09:45:52 -07:00
Dexter
6f3d680344
Bug Fixes (#4588)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.

* Fixed THunting Town Crier Quest
Fixed issue where initial guardians were not spawning for level 1 maps

* Compile error fix.

* COmpire error #2 fix

* Bug Fixes
- Summoners Kilt is now repairable
- Orange petals are now 1 stone each (HS era check)
- Enabled altering artifact (IsArtifact) footwear
- Altering certain artifact (IsArtifact) items now carry over the proper resistance bonuses
- Fixed Primeval Lich Unholy Touch special ability
- Orc brutes now have a chance to throw an orc on any damage Received
- Name changes now show up on the paperdoll (you have to close/re-open)
- Removed "Gravewater Lake" region. It was conflicting with region functionality in Exploring the Deep Quest
- Shadowguard Orchard Encounter apples now spawn a treefellow on each player in the region when deleted and thrown at the incorrect Tree
- Shanty the Pirate no longer does reflect damage attack
- Animal Lore gump now shows adjusted stats, ie cursed/blessed
- Vendor Maps in Tokuno no longer crash the client
- Nether Blase cast delay moved to 2.0 seconds, per EA
- Arcane Empowerment SDI buff now shows in the status bar
- Wildfire should no longer stack

* Bug Fixes
- Toggling weapon specials now expires Injected Strike
- Crafting stacked items will now drastically reduce the amount of skill gains, per EA
- Fixed issue where items were invisible to players in castle courtyards
- Fixed issue where Assistants were kicking EC clients during Handshake
- Added proper area effects to Fire Beetle

* Added singing ball
2020-03-13 03:49:40 -04:00
Dexter
c3d003134d
Bug fixes (#4568)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix
2020-02-26 11:42:34 -05:00
Dexter
05f1190245
Bug fixes (#4550)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue
2020-02-19 09:55:38 +03:00
LG Archer
f242e6ab89
Packet Handling (#4547)
Add placeholder packet handler for new designer packet 0x0A
2020-02-11 21:41:21 -07:00
Dexter
86db3cf7e0 Bug Fixes
- Shipwrecked portraits now flip with house placement tool
- Silver Serpent Venom now has proper ID and Hue
- Fixed an issue where a player could get multiple instances of the pet training Quest
- Fixed speed control issue with reaper form
- Added proper no recall/gate message in ML dungeons
- Added Epiphany armor to cleanup britannia
- Fixed issue where SW master bonus was given to arcane gem strengh, even if that master wasn't active
2019-11-19 21:37:18 -07:00
Argalep
8626aae81c fix. 2019-10-16 00:36:46 +03:00
Argalep
f9216f7020 House Style Fix
* New signpost added.
* New foundation style added.
2019-09-16 00:14:07 +03:00
Argalep
6ab5283254 Players can now use a context menu on containers within their house to move them to other locations within the house – players will need to secure the container after it is moved! 2019-09-15 01:07:24 +03:00
Argalep
cd0fb78fe2 fix. 2019-09-12 23:51:02 +03:00
Argalep
de89c98fe0 fix. 2019-09-12 23:48:50 +03:00
Argalep
03c2ee2f37 Fix RowBoat Function 2019-09-12 00:29:45 +03:00
Argalep
cf139397f6 * fix ScrollBinderDeed
* add Admiral Jack's Pumpkin Spice Ale
* add new title deeds
* add ExplodingJackOLantern
* add JackOLanternHelm
* add Pumpkin Cannon
* add PumpkinRowBoat
2019-09-10 00:54:35 +03:00
Argalep
1d92d0bb45 * High authorized player takes control of the ship
* If the plank is locked, no one can enter the ship from the outside.
* you cannot perform lock operations while the ship plank is open.
* ship refresh messages fixed.
* Players in the normal ship will be able to control the ships.
2019-08-19 00:33:24 +03:00
Argalep
97e5a74ab3 - ship cannon functions fixed. 2019-08-08 23:23:50 +03:00
Argalep
d3c726ab09 Ship & Galleon Fix.
- Tiller Man also has menus for ship repair.
- The boat has a state of health.
- Ship gump fix.
2019-08-02 15:24:53 +03:00
Argalep
0a393c8248 * All classic ships have a hold capacity of 400 stones.
* ProfessionalFisherQuest container fix.
2019-07-27 00:06:31 +03:00
Dexter
66a6f34cc4 Added functionality for derived tools. 2019-07-08 19:39:32 -07:00
Dexter
3cbde67d29 Bug Fixes:
- Special SCrolls books are now accessible to those who locked it down
- Caddelite harvest resources should now stack properly
- Ossein Ram now has the proper trainable pet abilities
2019-06-29 09:43:19 -07:00
Dexter
ce07f19bdf Revert config, Effects on items (verified on EA it was working properly, though fucked up)
- Boats now stop when turning, then resume course, per EA
2019-06-23 13:51:57 -07:00
Dexter
b9c0a5bc40 Bug Fixes
- Secure settings for Guild now per EA, where it has to be owner of the house, and must be at least a member of the Guild
- Fixed issue with lower requirements and durability not counting as properties
- Fixed issue where anyone could removed items from a secured mailbox
2019-06-09 18:12:59 -07:00
Dexter
ef7bce5e06 New EA Housing Contest Houses
- Also implemented a method to auto-add all of the house teleporters/doors according to the multi component list.
2019-06-08 18:28:37 -07:00
Dexter
73c508ebbb Bug Fixes
- Insured property now aligns in the proper list spot. Will need a core recompile.
- Sell price on palyer vendors moved to the correct list location. Will need core recompile
- Added proper craft chances for distillery
- added era checks to base boat for anchors
- Added "guild" command to open guild gump
2019-06-08 13:48:06 -07:00
Dexter
3da6c72e51
Potential Crash Fix 2019-05-27 21:24:37 -07:00
Dexter
f1b5180cd1 Bug Fixes
- Orc Helm now gives 3% inherent LMC
- Animal Taming Masteries can no longer be used on Despise Creatures
- Mage Armor Conversion now enabled for artifacts
- Despise Creatures now raise resists as they level up
- Despise creatures should now properly discord (those that discord)
- Enabled Damage reflection for executioners (%100) and Shadowguard pirates (37%)
- Added 0x0F Encoded packet, even though there is no use for this yet. THis will keep the packet file from being filled up
- Added City Loyalty and Trade properties to PlayerMobile Command Properties
- Shadowguard apple trees now only produce 1 apple, per EA
- Increased bump chances of Shadowguard Greater Dragon
- Added Weight propery to Hunt trophies (not item weight, but weight when hunted)
- Added proper weapon abilities to saber toohted tiger
- Stat offset for buffs/curses now use math.ceiling
- Replaced TileFlag NoDiagonal with HoverOver (proper EA Use)
- Fixed issue where LOS was returning false from stacked containers in houses with roof
2019-05-22 19:44:13 -07:00
Dexter
3e846f7390 Bug Fixes
- Added IResource interface to Ingots and Boards/Logs
- Fixed Mana Leech Formula, per EA
- Rowboats can now be placed when another ship is in the world
- Rowboat display issue fixed when Moving
- Fixed shadowguard exploit when party is disbanded inside the roof encoutner
- Shadowguard now uses region mobiles for tasks such as messaging, death checks, credit, etc as opposed to a party check in the event party disbands
- Fixed issue where void pool cretaures were leaking to internal Map
- Enchanted apple now removes Mortal Wound
- Fixed (hopefully) crash anomaly in Wildfire
2019-05-11 17:01:32 -07:00
Dexter
24c044bb09
Merge pull request #314 from ServUO/master
merge w/ upstream
2019-04-23 16:55:15 -07:00
Dexter
197802103d Bug Fixes
- Added proper cliloc to SkillBonusGump
- StygianDragon/Rend now drops proper level paragon chest
- DockMaster now uses a range check for dry dock and retrieve cargo Hold
- Possible fix for peerless altar crash
2019-04-23 16:53:49 -07:00
Argalep
d0a0439c92 * Fixed the problem of opening the furniture container in the bag.
* Fixed issue with EC stairs highlighting
* When a part of the stairs is wiped off, the entire stairs will be removed.
2019-04-22 23:54:03 +03:00
Dexter
e5384662e9 New Features:
- Added Config for murderer travel restriction. Default is true. Change to false to allow reds in Trammel. They will not be able to use vendors in guardzones
- Added overrideable property in Region.cs for insurance multiplier. Set to 0 if you want no insurance cost, etc.
2019-03-23 20:50:41 -07:00
Tasanar
19f53efc64
Merge pull request #4295 from Argalep/master
HouseTeleporterTile fix.
2019-03-11 05:57:23 -04:00
Argalep
412991ebfc fix. 2019-03-11 09:40:49 +03:00
Dexter
fcb0fa8255
Merge pull request #4294 from Argalep/master
* HouseTeleporterTile fix.
2019-03-10 23:09:09 -07:00
Argalep
bfc2d955b7 * HouseTeleporterTile fix. 2019-03-11 08:36:26 +03:00
Dexter
fc1c6ce226
Merge pull request #4289 from Argalep/master
* House Teleporter fix.
2019-03-09 15:14:28 -07:00
Argalep
910dc2d3c0 * House Teleporter fix.
* add Update to the House Teleporter!  Now you can set which type of object the teleporter displays as!  Choose from new switches and a trap door!  Access the context menu to change the type.
2019-03-10 01:02:47 +03:00
Dexter
2a53b31270 Increase Plane Buffer size x2. This is needed for the new plot foundations, which, may require an enormous amount of tiles during customization. 2019-03-07 10:21:10 -07:00
Dexter
fb86fabe8a Bug Fixes
- Fixed issue where vendor rental contracts locked down in a container would prevent making a house private
- Added aggressive action range in GuardedRegion
- Jasper (Going Gumshoe Quest) now offers the 2nd quest properly
2019-03-04 20:20:56 -07:00
Argalep
ea88c4f767 * Auction Safe Fix.
* NewMaginciaMessage gump fix.
* repair bench fix.
* Vendor Search Map fix.
2019-02-26 15:14:34 +03:00
Dexter
a5cd6ef994 HousePlacementTool now shows storage/lockdowns with 40% increase. Some of the Lockdowns are 1 off, and I don't now why. We'll have to fix this another time. 2019-02-10 21:45:15 -07:00
Dexter
ecd7cea43c Bug Fixes
- New Houses/Castles/Keeps Can now be swapped, per EA
- Removed House Sign graphics (TOL+) from Housing Gump
- Fixed issue where players can have multiple counts for murders
- Fixed issue where City Trade Deal buff icon was persisting after deal ended
- Fixed Town Crier Greetings Edit/Create crash
- Custom Town Crier greeting entries now will be viewed before EA static entries. The most recent created will show first
- Added 30 second target timeout to animal taming. Also, skill wait time reduced to 40 seconds (30 second timeout, 10 second tame timer) in the rare even the target gets hung.
2019-02-10 20:51:01 -07:00
Argalep
d321b7368b * Quest item hue fix.
* House Placement Gump Fix.
2019-02-01 08:25:04 +03:00
Dexter
fadf525cfe Updated buffer to handle bigger customized plots. Somehow this got missed on my Servuo commit! 2019-01-31 15:15:45 -07:00
Dexter
e7458bea1d New House Component Fixes
Focus now increases on mana regen
natural dyes now dyes furniture
2019-01-30 21:38:20 -07:00
Dexter
785e1849d2 Bug Fixes
- Leather shoes are now dyable via leather dye tub
- sandals are now dyable via regular dye tub. TOL era check.
- Added updates/enhancements to PlayerMobile properties for checking bod status
- Added real time checking for bod caching. THis is becoming a real pain in my ass!
- Dr. Spector Lenses can now be died with Tokuno Dyes

Housing Update
- Added missing components to new houses, ie teleporters, doors, etc
- MultiData optimized for quick access to Multi Component Lists with new UOP loads

Update Range Updates:
Per EA, BaseMulti Update Range now relies on multi width / 2 + player update range. This should fix issues where houses wouldn't always load on smaller screen sizes, and items would load before the house would. This was tested on EA, and ServUO was way off on load ranges.
2019-01-27 21:22:43 -07:00
Dexter
02c7194dbd Additions:
New EA Contest Houses and UOP support for MultiCollection.uop.

Special thanks to Argalep for figuring out the existing MultiCollection hack and implementing it for ServUO.
2019-01-26 11:13:29 -07:00
Dexter
ff698eb3ad Prevent items in jewelry box from decaying. 2019-01-07 19:26:22 -07:00
Dexter
d37dc0d425
Update BaseHouse.cs 2019-01-07 17:55:20 -07:00