using Server.Targeting; namespace Server.Items { public class Wool : Item, IDyable, ICommodity { [Constructable] public Wool() : this(1) { } [Constructable] public Wool(int amount) : base(0xDF8) { Stackable = true; Weight = 4.0; Amount = amount; } public Wool(Serial serial) : base(serial) { } TextDefinition ICommodity.Description => LabelNumber; bool ICommodity.IsDeedable => true; public static void OnSpun(ISpinningWheel wheel, Mobile from, int hue) { Item item = new DarkYarn(3) { Hue = hue }; from.AddToBackpack(item); from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on? from.Target = new PickWheelTarget(this); } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } private class PickWheelTarget : Target { private readonly Wool m_Wool; public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None) { m_Wool = wool; } protected override void OnTarget(Mobile from, object targeted) { if (m_Wool.Deleted) return; ISpinningWheel wheel = targeted as ISpinningWheel; if (wheel == null && targeted is AddonComponent) wheel = ((AddonComponent)targeted).Addon as ISpinningWheel; if (wheel is Item) { Item item = (Item)wheel; if (!m_Wool.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (wheel.Spinning) { from.SendLocalizedMessage(502656); // That spinning wheel is being used. } else { m_Wool.Consume(); if (m_Wool is TaintedWool) wheel.BeginSpin(TaintedWool.OnSpun, from, m_Wool.Hue); else wheel.BeginSpin(OnSpun, from, m_Wool.Hue); } } else { from.SendLocalizedMessage(502658); // Use that on a spinning wheel. } } } } public class TaintedWool : Wool { [Constructable] public TaintedWool() : this(1) { } [Constructable] public TaintedWool(int amount) : base(0x101F) { Stackable = true; Weight = 4.0; Amount = amount; } public TaintedWool(Serial serial) : base(serial) { } new public static void OnSpun(ISpinningWheel wheel, Mobile from, int hue) { Item item = new DarkYarn(1) { Hue = hue }; from.AddToBackpack(item); from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }