namespace Server.Mobiles { [CorpseName("a ghostly corpse")] public class Wraith : BaseCreature { [Constructable] public Wraith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a wraith"; Body = 26; Hue = 0x4001; BaseSoundID = 0x482; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetDamage(7, 11); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.EvalInt, 55.1, 70.0); SetSkill(SkillName.Magery, 55.1, 70.0); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); Fame = 4000; Karma = -4000; } public Wraith(Serial serial) : base(serial) { } public override bool BleedImmune => true; public override TribeType Tribe => TribeType.Undead; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.MageryRegs, 10); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }