using System; using System.Collections; namespace Server.Spells.Second { public class ProtectionSpell : MagerySpell { private static readonly Hashtable m_Registry = new Hashtable(); private static readonly SpellInfo m_Info = new SpellInfo( "Protection", "Uus Sanct", 236, 9011, Reagent.Garlic, Reagent.Ginseng, Reagent.SulfurousAsh); private static readonly Hashtable m_Table = new Hashtable(); public ProtectionSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public static Hashtable Registry => m_Registry; public override SpellCircle Circle => SpellCircle.Second; public static void Toggle(Mobile caster, Mobile target, bool archprotection) { /* Players under the protection spell effect can no longer have their spells "disrupted" when hit. * Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20), * a decreased "resisting spells" skill value by -35 + (Inscription/20), * and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points. * The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. * Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, * even after dying—until you “turn them off” by casting them again. */ object[] mods = (object[])m_Table[target]; if (mods == null) { target.PlaySound(0x1E9); target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist); mods = new object[2] { new ResistanceMod(ResistanceType.Physical, -15 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 15)), new DefaultSkillMod(SkillName.MagicResist, true, -35 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 35)) }; m_Table[target] = mods; Registry[target] = 100.0; target.AddResistanceMod((ResistanceMod)mods[0]); target.AddSkillMod((SkillMod)mods[1]); int physloss = -15 + (int)(caster.Skills[SkillName.Inscribe].Value / 20); int resistloss = -35 + (int)(caster.Skills[SkillName.Inscribe].Value / 20); string args = string.Format("{0}\t{1}", physloss, resistloss); BuffInfo.AddBuff(target, new BuffInfo(archprotection ? BuffIcon.ArchProtection : BuffIcon.Protection, archprotection ? 1075816 : 1075814, 1075815, args.ToString())); } else { target.PlaySound(0x1ED); target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist); m_Table.Remove(target); Registry.Remove(target); target.RemoveResistanceMod((ResistanceMod)mods[0]); target.RemoveSkillMod((SkillMod)mods[1]); BuffInfo.RemoveBuff(target, BuffIcon.Protection); BuffInfo.RemoveBuff(target, BuffIcon.ArchProtection); } } public static void EndProtection(Mobile m) { if (m_Table.Contains(m)) { object[] mods = (object[])m_Table[m]; m_Table.Remove(m); Registry.Remove(m); m.RemoveResistanceMod((ResistanceMod)mods[0]); m.RemoveSkillMod((SkillMod)mods[1]); BuffInfo.RemoveBuff(m, BuffIcon.Protection); BuffInfo.RemoveBuff(m, BuffIcon.ArchProtection); } } public override bool CheckCast() { return true; } public override void OnCast() { if (CheckSequence()) Toggle(Caster, Caster, false); FinishSequence(); } #region SA public static bool HasProtection(Mobile m) { return m_Table.ContainsKey(m); } #endregion private class InternalTimer : Timer { private readonly Mobile m_Caster; public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0)) { double val = caster.Skills[SkillName.Magery].Value * 2.0; if (val < 15) val = 15; else if (val > 240) val = 240; m_Caster = caster; Delay = TimeSpan.FromSeconds(val); Priority = TimerPriority.OneSecond; } protected override void OnTick() { Registry.Remove(m_Caster); } } } }