using System; using System.Collections; using Server.Commands; using Server.Gumps; using Server.Network; namespace Server.Commands { public class CreateWorld { public CreateWorld() { } public static void Initialize() { CommandSystem.Register("Createworld", AccessLevel.Administrator, new CommandEventHandler(Create_OnCommand)); } [Usage("[createworld")] [Description("Create world with a menu.")] private static void Create_OnCommand(CommandEventArgs e) { e.Mobile.SendGump(new CreateWorldGump(e)); } } } namespace Server.Gumps { public class CreateWorldGump : Gump { private readonly CommandEventArgs m_CommandEventArgs; public CreateWorldGump(CommandEventArgs e) : base(50,50) { this.m_CommandEventArgs = e; this.Closable = true; this.Dragable = true; this.AddPage(1); //fundo cinza //x, y, largura, altura, item this.AddBackground(0, 0, 240, 475, 5054); //---------- this.AddLabel(40, 2, 200, "CREATE WORLD GUMP"); //fundo branco //x, y, largura, altura, item this.AddImageTiled(10, 20, 220, 410, 3004); //---------- this.AddLabel(20, 26, 246, "Generate Moongen "); this.AddLabel(20, 51, 246, "Generate Door"); this.AddLabel(20, 76, 246, "Decorate World"); this.AddLabel(20, 101, 200, "Generate Sign"); this.AddLabel(20, 126, 246, "Generate Teleport"); this.AddLabel(20, 151, 246, "Generate Gauntlet"); this.AddLabel(20, 176, 246, "Generate Champions"); this.AddLabel(20, 201, 200, "Generate Khaldun"); this.AddLabel(20, 226, 246, "Generate Doom"); this.AddLabel(20, 251, 200, "Generate StealArties"); this.AddLabel(20, 276, 200, "Generate SHTel"); this.AddLabel(20, 301, 200, "Generate SecretLoc"); this.AddLabel(20, 326, 200, "Generate Factions"); this.AddLabel(20, 351, 246, "Decorate Mondain's"); this.AddLabel(20, 376, 246, "Decorate Stygian"); this.AddLabel(20, 401, 246, "GenPrimevalLichLever"); //Options //Options this.AddCheck(180, 23, 210, 211, true, 101); this.AddCheck(180, 48, 210, 211, true, 102); this.AddCheck(180, 73, 210, 211, true, 103); this.AddCheck(180, 98, 210, 211, true, 104); this.AddCheck(180, 123, 210, 211, true, 105); this.AddCheck(180, 148, 210, 211, true, 106); this.AddCheck(180, 173, 210, 211, true, 107); this.AddCheck(180, 198, 210, 211, true, 108); this.AddCheck(180, 223, 210, 211, true, 109); this.AddCheck(180, 248, 210, 211, true, 110); this.AddCheck(180, 273, 210, 211, true, 111); this.AddCheck(180, 298, 210, 211, true, 112); this.AddCheck(180, 323, 210, 211, true, 116); this.AddCheck(180, 348, 210, 211, true, 113); this.AddCheck(180, 373, 210, 211, true, 114); this.AddCheck(180, 398, 210, 211, true, 115); //Ok, Cancel (x, y, ?, ?, ?) this.AddButton(60, 440, 247, 249, 1, GumpButtonType.Reply, 0); this.AddButton(130, 440, 241, 243, 0, GumpButtonType.Reply, 0); } public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch( info.ButtonID ) { case 0: // Closed or Cancel { return; } default: { // Make sure that the OK, button was pressed if (info.ButtonID == 1) { // Get the array of switches selected ArrayList Selections = new ArrayList(info.Switches); string prefix = Server.Commands.CommandSystem.Prefix; from.Say("CREATING WORLD..."); // Now use any selected command if (Selections.Contains(101) == true) { from.Say("Generating Moongates..."); CommandSystem.Handle(from, String.Format("{0}Moongen", prefix)); } if (Selections.Contains(102) == true) { from.Say("Generating Doors..."); CommandSystem.Handle(from, String.Format("{0}DoorGen", prefix)); } if (Selections.Contains(103) == true) { from.Say("Decorating World..."); CommandSystem.Handle(from, String.Format("{0}Decorate", prefix)); } if (Selections.Contains(104) == true) { from.Say("Generating Signs..."); CommandSystem.Handle(from, String.Format("{0}SignGen", prefix)); } if (Selections.Contains(105) == true) { from.Say("Generating Teleporters..."); CommandSystem.Handle(from, String.Format("{0}TelGen", prefix)); } if (Selections.Contains(106) == true) { from.Say("Generating Gauntlet Spawners..."); CommandSystem.Handle(from, String.Format("{0}GenGauntlet", prefix)); } if (Selections.Contains(107) == true) { // champions message in champions script CommandSystem.Handle(from, String.Format("{0}GenChampions", prefix)); } if (Selections.Contains(108) == true) { CommandSystem.Handle(from, String.Format("{0}GenKhaldun", prefix)); } if (Selections.Contains(109) == true) { CommandSystem.Handle(from, String.Format("{0}GenLeverPuzzle", prefix)); from.Say("Doom Lamp Puzzle Generated!"); } if (Selections.Contains(110) == true) { CommandSystem.Handle(from, String.Format("{0}GenStealArties", prefix)); from.Say("Stealable Artifacts Generated!"); } if (Selections.Contains(111) == true) { CommandSystem.Handle(from, String.Format("{0}SHTelGen", prefix)); } if (Selections.Contains(112) == true) { CommandSystem.Handle(from, String.Format("{0}SecretLocGen", prefix)); } if (Selections.Contains(113) == true) { CommandSystem.Handle(from, String.Format("{0}DecorateML", prefix)); } if (Selections.Contains(114) == true) { CommandSystem.Handle(from, String.Format("{0}DecorateSA", prefix)); from.Say("Stygian Abyss Decorate!"); } if (Selections.Contains(115) == true) { CommandSystem.Handle(from, String.Format("{0}GenLichPuzzle", prefix)); from.Say("Primeval Lich Puzzle Generated!"); } if (Selections.Contains(116) == true) { CommandSystem.Handle(from, String.Format("{0}GenerateFactions", prefix)); } } from.Say("World generation completed!"); break; } } } } }