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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Cleanup of various double calls and simplified code where possible. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
67 lines
2 KiB
C#
67 lines
2 KiB
C#
using Server.Network;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Commands.Generic
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{
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public class OnlineCommandImplementor : BaseCommandImplementor
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{
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public OnlineCommandImplementor()
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{
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Accessors = new string[] { "Online" };
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SupportRequirement = CommandSupport.Online;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Online <command> [condition]";
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Description = "Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
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{
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try
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{
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Extensions ext = Extensions.Parse(from, ref args);
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bool items, mobiles;
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if (!CheckObjectTypes(from, command, ext, out items, out mobiles))
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return;
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if (!mobiles) // sanity check
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{
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command.LogFailure("This command does not support items.");
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return;
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}
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ArrayList list = new ArrayList();
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List<NetState> states = NetState.Instances;
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for (int i = 0; i < states.Count; ++i)
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{
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NetState ns = states[i];
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Mobile mob = ns.Mobile;
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if (mob == null)
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continue;
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if (!BaseCommand.IsAccessible(from, mob))
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continue;
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if (ext.IsValid(mob))
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list.Add(mob);
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}
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ext.Filter(list);
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obj = list;
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}
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catch (Exception e)
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{
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from.SendMessage(e.Message);
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Diagnostics.ExceptionLogging.LogException(e);
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}
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}
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}
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}
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