servuo/Scripts/Items/Addons/BaseAddon.cs
TrueUO fb1802305f Bug Fixes
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
2020-09-21 09:53:44 -04:00

390 lines
11 KiB
C#

#region References
using Server.Multis;
using System;
using System.Collections.Generic;
#endregion
namespace Server.Items
{
public enum AddonFitResult
{
Valid,
Blocked,
NotInHouse,
DoorTooClose,
NoWall,
OwnerNotInHouse,
FoundationStairs,
InternalStairs
}
public interface IAddon : IEntity, IChopable
{
Item Deed { get; }
bool CouldFit(IPoint3D p, Map map);
}
public abstract class BaseAddon : Item, IChopable, IAddon
{
#region Mondain's Legacy
private CraftResource m_Resource;
[CommandProperty(AccessLevel.Decorator)]
public CraftResource Resource
{
get { return m_Resource; }
set
{
if (m_Resource != value)
{
m_Resource = value;
Hue = CraftResources.GetHue(m_Resource);
InvalidateProperties();
}
}
}
#endregion
private List<AddonComponent> m_Components;
public void AddComponent(AddonComponent c, int x, int y, int z)
{
if (Deleted)
return;
m_Components.Add(c);
c.Addon = this;
c.Offset = new Point3D(x, y, z);
c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map);
}
public BaseAddon()
: base(1)
{
Movable = false;
Visible = false;
m_Components = new List<AddonComponent>();
}
public void ApplyLight(LightType light)
{
Light = light;
foreach (AddonComponent c in Components)
{
c.Light = light;
}
}
public virtual bool RetainDeedHue => Hue != 0 && CraftResources.GetHue(Resource) != Hue;
public virtual bool RetainComponentHue => false;
public virtual void OnChop(Mobile from)
{
BaseHouse house = BaseHouse.FindHouseAt(this);
#region High Seas
BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
if (boat != null && boat is BaseGalleon)
{
((BaseGalleon)boat).OnChop(this, from);
return;
}
#endregion
if (house != null && (house.IsOwner(from) || (house.Addons.ContainsKey(this) && house.Addons[this] == from)))
{
Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
int hue = 0;
if (RetainDeedHue)
{
for (int i = 0; hue == 0 && i < m_Components.Count; ++i)
{
AddonComponent c = m_Components[i];
if (c.Hue != 0)
hue = c.Hue;
}
}
Delete();
house.Addons.Remove(this);
BaseAddonDeed deed = GetDeed();
if (deed != null)
{
if (!RetainComponentHue)
{
if (RetainDeedHue)
deed.Hue = hue;
else
deed.Hue = 0;
}
deed.IsReDeed = true;
from.AddToBackpack(deed);
}
}
else
{
from.SendLocalizedMessage(1113134); // You can only redeed items in your own house!
}
}
public virtual BaseAddonDeed Deed => null;
public virtual BaseAddonDeed GetDeed()
{
BaseAddonDeed deed = Deed;
if (deed != null)
{
deed.Resource = Resource;
}
return deed;
}
Item IAddon.Deed => GetDeed();
public List<AddonComponent> Components => m_Components;
public BaseAddon(Serial serial)
: base(serial)
{ }
public bool CouldFit(IPoint3D p, Map map)
{
BaseHouse h = null;
return (CouldFit(p, map, null, ref h) == AddonFitResult.Valid);
}
public virtual AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house)
{
if (Deleted)
{
return AddonFitResult.Blocked;
}
foreach (AddonComponent c in m_Components)
{
Point3D p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, Math.Max(1, c.ItemData.Height), false, true, (c.Z == 0), true))
{
return AddonFitResult.Blocked;
}
if (!CheckHouse(from, p3D, map, c.ItemData.Height, ref house))
{
return AddonFitResult.NotInHouse;
}
if (from != null)
{
var fromHouse = BaseHouse.FindHouseAt(from.Location, map, 16);
if (fromHouse == null || house != fromHouse)
{
return AddonFitResult.OwnerNotInHouse;
}
}
if (c.NeedsWall)
{
Point3D wall = c.WallPosition;
if (!IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map))
{
return AddonFitResult.NoWall;
}
}
if (house != null)
{
bool frontStairs;
if (house.IsStairArea(p, out frontStairs))
{
if (frontStairs)
{
return AddonFitResult.FoundationStairs;
}
else
{
return AddonFitResult.InternalStairs;
}
}
}
}
if (house != null)
{
List<Item> doors = house.Doors;
for (int i = 0; i < doors.Count; ++i)
{
BaseDoor door = doors[i] as BaseDoor;
Point3D doorLoc = door.GetWorldLocation();
int doorHeight = door.ItemData.CalcHeight;
foreach (AddonComponent c in m_Components)
{
Point3D addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
int addonHeight = c.ItemData.CalcHeight;
if (Utility.InRange(doorLoc, addonLoc, 1) && (addonLoc.Z == doorLoc.Z ||
((addonLoc.Z + addonHeight) > doorLoc.Z && (doorLoc.Z + doorHeight) > addonLoc.Z)))
return AddonFitResult.DoorTooClose;
}
}
}
return AddonFitResult.Valid;
}
public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house)
{
house = BaseHouse.FindHouseAt(p, map, height);
if (house == null || (from != null && !house.IsCoOwner(from)))
{
return false;
}
return true;
}
public static bool IsWall(int x, int y, int z, Map map)
{
if (map == null)
return false;
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, true);
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
if ((id.Flags & TileFlag.Wall) != 0 && (z + 16) > t.Z && (t.Z + t.Height) > z)
return true;
}
return false;
}
public virtual void OnComponentLoaded(AddonComponent c)
{ }
public virtual void OnComponentUsed(AddonComponent c, Mobile from)
{ }
public override void OnLocationChange(Point3D oldLoc)
{
if (Deleted)
return;
foreach (AddonComponent c in m_Components)
c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z);
}
public override void OnMapChange()
{
if (Deleted)
return;
foreach (AddonComponent c in m_Components)
c.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
foreach (AddonComponent c in m_Components)
c.Delete();
}
public virtual bool ShareHue => true;
[Hue, CommandProperty(AccessLevel.Decorator)]
public override int Hue
{
get { return base.Hue; }
set
{
if (base.Hue != value)
{
base.Hue = value;
if (!Deleted && ShareHue && m_Components != null)
{
foreach (AddonComponent c in m_Components)
c.Hue = value;
}
}
}
}
public virtual void UpdateProperties()
{
InvalidateProperties();
foreach (AddonComponent o in Components)
{
o.InvalidateProperties();
}
}
public virtual void GetProperties(ObjectPropertyList list, AddonComponent c)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write((int)m_Resource);
writer.WriteItemList(m_Components);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
m_Resource = (CraftResource)reader.ReadInt();
goto case 1;
case 1:
case 0:
{
m_Components = reader.ReadStrongItemList<AddonComponent>();
break;
}
}
if (version < 1 && Weight == 0)
Weight = -1;
}
}
}