servuo/Scripts/Items/Addons/FruitTrees.cs
TrueUO f1ecd0b168
Bug Fixes (#4793)
- FruitTrees now spawn and hold their fruit correctly.
- Mantle of the Fallen can now be repaired correctly.
- Caddellite property is now properly applied to the Treasures of Khaldun reward items.
- Bonsai seeds now display correctly inside the seed box.
- House Deeds have been removed.
- Old houseKey code was removed.
- Khal Ankur now always gives the 4 120 powerscrolls, 8 if using Justice, if killed while the Treasures of Khaldun event is active.
- Dread Warhorse now does its cosmetic "trick" ability.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-06-09 07:50:59 -07:00

241 lines
6.1 KiB
C#

using Server.Network;
using System;
namespace Server.Items
{
public abstract class BaseFruitTreeAddon : BaseAddon
{
private int m_Fruit;
public BaseFruitTreeAddon()
: base()
{
Respawn();
}
public BaseFruitTreeAddon(Serial serial)
: base(serial)
{
}
public override abstract BaseAddonDeed Deed { get; }
public abstract Item FruitItem { get; }
public virtual int MaxFruit => 10;
public virtual TimeSpan SpawnTime => TimeSpan.FromHours(24);
[CommandProperty(AccessLevel.GameMaster)]
public int Fruit
{
get
{
return m_Fruit;
}
set
{
m_Fruit = Math.Max(0, Math.Min(MaxFruit, value));
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextSpawn { get; set; }
public override void OnComponentUsed(AddonComponent c, Mobile from)
{
if (from.InRange(c.Location, 2))
{
if (m_Fruit > 0)
{
Item fruit = FruitItem;
if (fruit == null)
return;
if (!from.PlaceInBackpack(fruit))
{
fruit.Delete();
from.SendLocalizedMessage(501015); // There is no room in your backpack for the fruit.
}
else
{
Fruit--;
from.SendLocalizedMessage(501016); // You pick some fruit and put it in your backpack.
}
}
else
{
from.SendLocalizedMessage(501017); // There is no more fruit on this tree
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void Serialize(GenericWriter writer)
{
if (NextSpawn < DateTime.UtcNow)
{
Respawn();
}
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
writer.Write(NextSpawn);
writer.Write(m_Fruit);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
switch (version)
{
case 1:
NextSpawn = reader.ReadDateTime();
goto case 0;
case 0:
m_Fruit = reader.ReadInt();
break;
}
}
private void Respawn()
{
Fruit++;
NextSpawn = DateTime.UtcNow + SpawnTime;
}
}
public class AppleTreeAddon : BaseFruitTreeAddon
{
[Constructable]
public AppleTreeAddon()
: base()
{
AddComponent(new LocalizedAddonComponent(0xD98, 1076269), 0, 0, 0);
AddComponent(new LocalizedAddonComponent(0x3124, 1076269), 0, 0, 0);
}
public AppleTreeAddon(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed => new AppleTreeDeed();
public override Item FruitItem => new Apple();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class AppleTreeDeed : BaseAddonDeed
{
[Constructable]
public AppleTreeDeed()
: base()
{
LootType = LootType.Blessed;
}
public AppleTreeDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon => new AppleTreeAddon();
public override int LabelNumber => 1076269;// Apple Tree
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class PeachTreeAddon : BaseFruitTreeAddon
{
[Constructable]
public PeachTreeAddon()
: base()
{
AddComponent(new LocalizedAddonComponent(0xD9C, 1076270), 0, 0, 0);
AddComponent(new LocalizedAddonComponent(0x3123, 1076270), 0, 0, 0);
}
public PeachTreeAddon(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed => new PeachTreeDeed();
public override Item FruitItem => new Peach();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class PeachTreeDeed : BaseAddonDeed
{
[Constructable]
public PeachTreeDeed()
: base()
{
LootType = LootType.Blessed;
}
public PeachTreeDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon => new PeachTreeAddon();
public override int LabelNumber => 1076270;// Peach Tree
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}