servuo/Scripts/Items/Addons/SlimeStatuette.cs
2020-04-16 18:41:32 -07:00

45 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
public class SlimeStatuette : BaseStatuette
{
private static readonly int[] m_Sounds = new int[]
{
0x1C9, 0x1CA, 0x1CB, 0x1CC, 0x1CD
};
[Constructable]
public SlimeStatuette()
: base(0x20E8)
{
Hue = Utility.RandomList(0x899, 0x8A2, 0x8B0);
Name = "Slime Statuette";
Weight = 1.0;
}
public SlimeStatuette(Serial serial)
: base(serial)
{
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (TurnedOn && IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2))
Effects.PlaySound(Location, Map, m_Sounds[Utility.Random(m_Sounds.Length)]);
base.OnMovement(m, oldLocation);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}