mirror of
https://github.com/ServUO/ServUO
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- Removed unneeded usings - Added recompile support for [restart <true> and console commands (save recompile, nosave recompile) Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
248 lines
6.5 KiB
C#
248 lines
6.5 KiB
C#
#region References
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using Server.Accounting;
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#endregion
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namespace Server.Items
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{
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public static class BankCheckExtensions
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{
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public static int GetChecksWorth(this Container cont, bool recurse)
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{
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int count = 0;
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Item[] items = cont.FindItemsByType(typeof(BankCheck), recurse);
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foreach (BankCheck check in items)
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{
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count += check.Worth;
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}
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return count;
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}
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public static int TakeFromChecks(this Container cont, int amount, bool recurse)
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{
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int left = amount;
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Item[] items = cont.FindItemsByType(typeof(BankCheck), recurse);
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foreach (BankCheck check in items)
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{
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if (check.Worth <= left)
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{
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left -= check.Worth;
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check.Delete();
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}
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else
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{
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check.Worth -= left;
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check.InvalidateProperties();
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left = 0;
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break;
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}
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}
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return amount - left;
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}
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}
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public class BankCheck : Item
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{
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private int m_Worth;
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public BankCheck(Serial serial)
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: base(serial)
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{ }
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[Constructable]
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public BankCheck(int worth)
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: base(0x14F0)
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{
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Weight = 1.0;
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Hue = 0x34;
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LootType = LootType.Blessed;
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m_Worth = worth;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Worth
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{
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get { return m_Worth; }
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set
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{
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m_Worth = value;
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InvalidateProperties();
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}
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}
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public override bool DisplayLootType => true;
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public override int LabelNumber => 1041361; // A bank check
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Worth);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Worth = reader.ReadInt();
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break;
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}
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060738, m_Worth.ToString("#,0")); // value: ~1_val~
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}
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#if NEWPARENT
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public override void OnAdded(IEntity parent)
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#else
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public override void OnAdded(object parent)
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#endif
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{
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base.OnAdded(parent);
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if (!AccountGold.Enabled)
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{
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return;
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}
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Mobile owner = null;
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SecureTradeInfo tradeInfo = null;
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Container root = parent as Container;
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while (root != null && root.Parent is Container)
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{
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root = (Container)root.Parent;
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}
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parent = root ?? parent;
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if (parent is SecureTradeContainer && AccountGold.ConvertOnTrade)
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{
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SecureTradeContainer trade = (SecureTradeContainer)parent;
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if (trade.Trade.From.Container == trade)
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{
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tradeInfo = trade.Trade.From;
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owner = tradeInfo.Mobile;
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}
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else if (trade.Trade.To.Container == trade)
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{
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tradeInfo = trade.Trade.To;
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owner = tradeInfo.Mobile;
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}
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}
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else if (parent is BankBox && AccountGold.ConvertOnBank)
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{
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owner = ((BankBox)parent).Owner;
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}
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if (owner == null || owner.Account == null || !owner.Account.DepositGold(Worth))
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{
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return;
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}
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if (tradeInfo != null)
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{
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if (tradeInfo.VirtualCheck != null)
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{
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tradeInfo.VirtualCheck.UpdateTrade(tradeInfo.Mobile);
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}
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}
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owner.SendLocalizedMessage(1042763, Worth.ToString("#,0"));
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Delete();
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((Container)parent).UpdateTotals();
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}
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public override void OnDoubleClick(Mobile from)
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{
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// This probably isn't OSI accurate, but we can't just make the quests redundant.
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// Double-clicking the BankCheck in your pack will now credit your account.
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Container box = AccountGold.Enabled ? from.Backpack : from.FindBankNoCreate();
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if (box == null || !IsChildOf(box))
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{
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from.SendLocalizedMessage(AccountGold.Enabled ? 1080058 : 1047026);
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// This must be in your backpack to use it. : That must be in your bank box to use it.
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return;
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}
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Delete();
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int deposited = 0;
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int toAdd = m_Worth;
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(toAdd))
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{
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deposited = toAdd;
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toAdd = 0;
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}
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if (toAdd > 0)
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{
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Gold gold;
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while (toAdd > 60000)
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{
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gold = new Gold(60000);
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if (box.TryDropItem(from, gold, false))
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{
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toAdd -= 60000;
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deposited += 60000;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack(new BankCheck(toAdd));
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toAdd = 0;
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break;
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}
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}
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if (toAdd > 0)
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{
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gold = new Gold(toAdd);
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if (box.TryDropItem(from, gold, false))
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{
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deposited += toAdd;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack(new BankCheck(toAdd));
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}
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}
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}
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// Gold was deposited in your account:
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from.SendLocalizedMessage(1042672, true, deposited.ToString("#,0"));
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}
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}
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}
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