servuo/Scripts/Items/Consumables/BarkeepContract.cs
TrueUO 98d111ae35 Cleanup
- Last of the yearly "cleanup" pushes.
2020-09-18 10:59:33 -04:00

93 lines
No EOL
3 KiB
C#

using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class BarkeepContract : Item
{
public override int LabelNumber => 1153779; // a barkeep contract
[Constructable]
public BarkeepContract()
: base(0x14F0)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BarkeepContract(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); //version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
Mobile v = new PlayerBarkeeper(from, BaseHouse.FindHouseAt(from))
{
Direction = from.Direction & Direction.Mask
};
v.MoveToWorld(from.Location, from.Map);
Delete();
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house == null || !house.IsOwner(from))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You are not the full owner of this house.");
}
else if (!house.CanPlaceNewBarkeep())
{
from.SendLocalizedMessage(1062490); // That action would exceed the maximum number of barkeeps for this house.
}
else
{
bool vendor, contract;
BaseHouse.IsThereVendor(from.Location, from.Map, out vendor, out contract);
if (vendor)
{
from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
}
else if (contract)
{
from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
}
else
{
Mobile v = new PlayerBarkeeper(from, house)
{
Direction = from.Direction & Direction.Mask
};
v.MoveToWorld(from.Location, from.Map);
Delete();
}
}
}
}
}
}