servuo/Scripts/Items/Consumables/MessageInABottle.cs
TrueUO af14d351da
Changes/Fixes (#4773)
Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-04 07:51:02 -07:00

117 lines
2.9 KiB
C#

using System;
namespace Server.Items
{
public class MessageInABottle : Item
{
private Map m_TargetMap;
private int m_Level;
[Constructable]
public MessageInABottle()
: this(Map.Trammel)
{
}
public MessageInABottle(Map map)
: this(map, GetRandomLevel())
{
}
[Constructable]
public MessageInABottle(Map map, int level)
: base(0xA30C)
{
Weight = 1.0;
m_TargetMap = map;
m_Level = level;
}
public MessageInABottle(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1041080;// a message in a bottle
[CommandProperty(AccessLevel.GameMaster)]
public Map TargetMap
{
get
{
return m_TargetMap;
}
set
{
m_TargetMap = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get
{
return m_Level;
}
set
{
m_Level = Math.Max(1, Math.Min(value, 4));
}
}
public static int GetRandomLevel()
{
if (1 > Utility.Random(25))
return 4; // ancient
return Utility.RandomMinMax(1, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(3); // version
writer.Write(m_Level);
writer.Write(m_TargetMap);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 3:
case 2:
{
m_Level = reader.ReadInt();
goto case 1;
}
case 1:
{
m_TargetMap = reader.ReadMap();
break;
}
case 0:
{
m_TargetMap = Map.Trammel;
break;
}
}
ItemID = 0xA30C;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
ReplaceWith(new SOS(m_TargetMap, m_Level));
from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 501891); // You extract the message from the bottle.
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
}
}