servuo/Scripts/Items/Containers/Backgammon.cs
2020-04-16 18:41:32 -07:00

53 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
[Flipable(0xE1C, 0xFAD)]
public class Backgammon : BaseBoard
{
[Constructable]
public Backgammon()
: base(0xE1C)
{
}
public Backgammon(Serial serial)
: base(serial)
{
}
public override void CreatePieces()
{
for (int i = 0; i < 5; i++)
{
CreatePiece(new PieceWhiteChecker(this), 42, (17 * i) + 6);
CreatePiece(new PieceBlackChecker(this), 42, (17 * i) + 119);
CreatePiece(new PieceBlackChecker(this), 142, (17 * i) + 6);
CreatePiece(new PieceWhiteChecker(this), 142, (17 * i) + 119);
}
for (int i = 0; i < 3; i++)
{
CreatePiece(new PieceBlackChecker(this), 108, (17 * i) + 6);
CreatePiece(new PieceWhiteChecker(this), 108, (17 * i) + 153);
}
for (int i = 0; i < 2; i++)
{
CreatePiece(new PieceWhiteChecker(this), 223, (17 * i) + 6);
CreatePiece(new PieceBlackChecker(this), 223, (17 * i) + 170);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}