servuo/Scripts/Items/Containers/BaseBoard.cs
TrueUO 8e0544a0aa
Cleanup (#4841)
- Removed unneeded usings
- Added recompile support for [restart <true> and console commands (save recompile, nosave recompile)

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-07 21:33:30 -07:00

167 lines
No EOL
4.3 KiB
C#

using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using System.Collections.Generic;
namespace Server.Items
{
public abstract class BaseBoard : Container, ISecurable
{
private SecureLevel m_Level;
public BaseBoard(int itemID)
: base(itemID)
{
CreatePieces();
Weight = 5.0;
}
public BaseBoard(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return m_Level;
}
set
{
m_Level = value;
}
}
public override bool DisplaysContent => false;// Do not display (x items, y stones)
public override bool IsDecoContainer => false;
public static bool ValidateDefault(Mobile from, BaseBoard board)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
return true;
if (!from.Alive)
return false;
if (board.IsChildOf(from.Backpack))
return true;
object root = board.RootParent;
if (root is Mobile && root != from)
return false;
if (board.Deleted || board.Map != from.Map || !from.InRange(board.GetWorldLocation(), 1))
return false;
BaseHouse house = BaseHouse.FindHouseAt(board);
return (house != null && house.IsOwner(from));
}
public abstract void CreatePieces();
public void Reset()
{
for (int i = Items.Count - 1; i >= 0; --i)
{
if (i < Items.Count)
Items[i].Delete();
}
CreatePieces();
}
public void CreatePiece(BasePiece piece, int x, int y)
{
AddItem(piece);
piece.Location = new Point3D(x, y, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Level);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Level = (SecureLevel)reader.ReadInt();
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
BasePiece piece = dropped as BasePiece;
return (piece != null && piece.Board == this && base.OnDragDrop(from, dropped));
}
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D point)
{
BasePiece piece = dropped as BasePiece;
if (piece != null && piece.Board == this && base.OnDragDropInto(from, dropped, point))
{
Packet p = new PlaySound(0x127, GetWorldLocation());
p.Acquire();
if (RootParent == from)
{
from.Send(p);
}
else
{
foreach (NetState state in GetClientsInRange(2))
state.Send(p);
}
p.Release();
return true;
}
else
{
return false;
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (ValidateDefault(from, this))
list.Add(new DefaultEntry(from, this));
SetSecureLevelEntry.AddTo(from, this, list);
}
public class DefaultEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly BaseBoard m_Board;
public DefaultEntry(Mobile from, BaseBoard board)
: base(6162, from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1)
{
m_From = from;
m_Board = board;
}
public override void OnClick()
{
if (ValidateDefault(m_From, m_Board))
m_Board.Reset();
}
}
}
}