servuo/Scripts/Items/Containers/BulgingMuseumBag.cs
2020-04-16 20:37:29 -04:00

42 lines
1 KiB
C#

namespace Server.Items
{
public class BulgingMuseumBag : BaseRewardBag
{
[Constructable]
public BulgingMuseumBag()
{
DropItem(new Gold(10000));
DropItem(new TerMurQuestRewardBook());
for (int i = 0; i < Utility.RandomMinMax(10, 15); i++)
{
DropItemStacked(Loot.RandomGem());
}
for (int i = 0; i < Utility.RandomMinMax(5, 7); i++)
{
DropItemStacked(Loot.RandomMLResource());
}
}
public BulgingMuseumBag(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1112995;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}