servuo/Scripts/Items/Containers/Mahjong/MahjongTile.cs
2020-04-16 18:41:32 -07:00

84 lines
No EOL
3.2 KiB
C#

namespace Server.Engines.Mahjong
{
public class MahjongTile
{
protected Point2D m_Position;
private readonly MahjongGame m_Game;
private readonly int m_Number;
private readonly MahjongTileType m_Value;
private int m_StackLevel;
private MahjongPieceDirection m_Direction;
private bool m_Flipped;
public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped)
{
m_Game = game;
m_Number = number;
m_Value = value;
m_Position = position;
m_StackLevel = stackLevel;
m_Direction = direction;
m_Flipped = flipped;
}
public MahjongTile(MahjongGame game, GenericReader reader)
{
m_Game = game;
int version = reader.ReadInt();
m_Number = reader.ReadInt();
m_Value = (MahjongTileType)reader.ReadInt();
m_Position = reader.ReadPoint2D();
m_StackLevel = reader.ReadInt();
m_Direction = (MahjongPieceDirection)reader.ReadInt();
m_Flipped = reader.ReadBool();
}
public MahjongGame Game => m_Game;
public int Number => m_Number;
public MahjongTileType Value => m_Value;
public Point2D Position => m_Position;
public int StackLevel => m_StackLevel;
public MahjongPieceDirection Direction => m_Direction;
public bool Flipped => m_Flipped;
public MahjongPieceDim Dimensions => GetDimensions(m_Position, m_Direction);
public bool IsMovable => m_Game.GetStackLevel(Dimensions) <= m_StackLevel;
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 20, 30);
else
return new MahjongPieceDim(position, 30, 20);
}
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
{
MahjongPieceDim dim = GetDimensions(position, direction);
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
return;
m_Position = position;
m_Direction = direction;
m_StackLevel = -1; // Avoid self interference
m_StackLevel = m_Game.GetStackLevel(dim) + 1;
m_Flipped = flip;
m_Game.Players.SendTilePacket(this, true, true);
}
public void Save(GenericWriter writer)
{
writer.Write(0); // version
writer.Write(m_Number);
writer.Write((int)m_Value);
writer.Write(m_Position);
writer.Write(m_StackLevel);
writer.Write((int)m_Direction);
writer.Write(m_Flipped);
}
}
}