servuo/Scripts/Items/Containers/ParagonChest.cs
Dexter 784e6d61a7
Paragon Chest Fix (#4758)
- Issue where gold amount was zero. Since TMap levels are not zero bases, this needs to be adjusted.
2020-04-18 12:59:36 -07:00

229 lines
6.3 KiB
C#

namespace Server.Items
{
[Flipable]
public class ParagonChest : LockableContainer
{
private static readonly int[] m_ItemIDs = new int[]
{
0x9AB, 0xE40, 0xE41, 0xE7C
};
private static readonly int[] m_Hues = new int[]
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
private string m_Name;
[Constructable]
public ParagonChest(string name, int level)
: base(Utility.RandomList(m_ItemIDs))
{
m_Name = name;
Hue = Utility.RandomList(m_Hues);
Fill(level + 1);
}
public ParagonChest(Serial serial)
: base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, m_Name);
}
public void Flip()
{
switch (ItemID)
{
case 0x9AB:
ItemID = 0xE7C;
break;
case 0xE7C:
ItemID = 0x9AB;
break;
case 0xE40:
ItemID = 0xE41;
break;
case 0xE41:
ItemID = 0xE40;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Name);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Name = Utility.Intern(reader.ReadString());
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
switch (level)
{
case 1:
RequiredSkill = 36;
break;
case 2:
RequiredSkill = 76;
break;
case 3:
RequiredSkill = 84;
break;
case 4:
RequiredSkill = 92;
break;
case 5:
RequiredSkill = 100;
break;
case 6:
RequiredSkill = 100;
break;
}
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
DropItem(new Gold(level * 200));
for (int i = 0; i < level; ++i)
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
for (int i = 0; i < level * 2; ++i)
{
Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
if (item != null && RandomItemGenerator.Enabled)
{
TreasureMapChest.GetRandomItemStat(out int min, out int max);
RunicReforging.GenerateRandomItem(item, 0, min, max);
DropItem(item);
continue;
}
if (item is BaseWeapon)
{
BaseWeapon weapon = (BaseWeapon)item;
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
DropItem(item);
}
else if (item is BaseArmor)
{
BaseArmor armor = (BaseArmor)item;
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
DropItem(item);
}
else if (item is BaseHat)
{
BaseHat hat = (BaseHat)item;
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
DropItem(item);
}
else if (item is BaseJewel)
{
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
DropItem(item);
}
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomGem();
DropItem(item);
}
DropItem(new TreasureMap(TreasureMapInfo.ConvertLevel(level + 1), (Siege.SiegeShard ? Map.Felucca : Utility.RandomBool() ? Map.Felucca : Map.Trammel)));
}
}
}