servuo/Scripts/Items/Containers/RewardBox.cs
2020-04-16 18:41:32 -07:00

56 lines
No EOL
1.4 KiB
C#

using Reward = Server.Engines.Quests.BaseReward;
namespace Server.Items
{
public class RewardBox : WoodenBox
{
[Constructable]
public RewardBox()
: base()
{
Hue = Reward.StrongboxHue();
while (Items.Count < Amount)
{
switch (Utility.Random(4))
{
case 0:
DropItem(Reward.Armor());
break;
case 1:
DropItem(Reward.RangedWeapon());
break;
case 2:
DropItem(Reward.Weapon());
break;
case 3:
DropItem(Reward.Jewlery());
break;
}
}
if (0.25 > Utility.RandomDouble()) // check
DropItem(Loot.RandomTalisman());
}
public RewardBox(Serial serial)
: base(serial)
{
}
public virtual int ItemAmount => 6;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}