servuo/Scripts/Items/Containers/ScrollBox.cs
2020-04-16 18:41:32 -07:00

91 lines
No EOL
2.4 KiB
C#

namespace Server.Items
{
public class ScrollBox : WoodenBox
{
[Constructable]
public ScrollBox()
: base()
{
Movable = true;
Hue = 1151;
DropItem(new PowerScroll(SkillName.Imbuing, 115.0));
if (0.05 >= Utility.RandomDouble())
{
double runictype = Utility.RandomDouble();
CraftResource res;
int charges;
if (runictype <= .25)
{
res = CraftResource.DullCopper;
charges = 50;
}
else if (runictype <= .40)
{
res = CraftResource.ShadowIron;
charges = 45;
}
else if (runictype <= .55)
{
res = CraftResource.Copper;
charges = 40;
}
else if (runictype <= .65)
{
res = CraftResource.Bronze;
charges = 35;
}
else if (runictype <= .75)
{
res = CraftResource.Gold;
charges = 30;
}
else if (runictype <= .85)
{
res = CraftResource.Agapite;
charges = 25;
}
else if (runictype <= .98)
{
res = CraftResource.Verite;
charges = 20;
}
else
{
res = CraftResource.Valorite;
charges = 15;
}
DropItem(new RunicMalletAndChisel(res, charges));
}
}
public ScrollBox(Serial serial)
: base(serial)
{
}
public override string DefaultName => "Reward Scroll Box";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private static void PlaceItemIn(Container parent, int x, int y, Item item)
{
parent.AddItem(item);
item.Location = new Point3D(x, y, 0);
}
}
}