servuo/Scripts/Items/Containers/TreasureChest.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

89 lines
No EOL
1.9 KiB
C#

namespace Server.Items
{
[Flipable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructable]
public WoodenTreasureChest()
: base(0xE43)
{
}
public WoodenTreasureChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructable]
public MetalGoldenTreasureChest()
: base(0xE41)
{
}
public MetalGoldenTreasureChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructable]
public MetalTreasureChest()
: base(0x9AB)
{
}
public MetalTreasureChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}