servuo/Scripts/Items/Damageable/Beacon.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

378 lines
10 KiB
C#

using Server.Mobiles;
using System;
using System.Collections.Generic;
namespace Server.Items
{
public class Beacon : DamageableItem
{
[CommandProperty(AccessLevel.GameMaster)]
public BeaconItem Component { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool DoBlast
{
get
{
return false;
}
set
{
if (value && !Deleted)
DoEffects(Location, Map);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DoArea
{
get
{
return false;
}
set
{
if (value)
DoAreaAttack();
}
}
public List<BeaconRubble> Rubble { get; set; }
public override double IDChange => 0.50;
public Beacon()
: base(18212, 39299)
{
Component = new BeaconItem(this);
ResistBasePhys = 50;
ResistBaseFire = 85;
ResistBaseCold = 99;
ResistBasePoison = 99;
ResistBaseEnergy = 70;
Level = ItemLevel.Easy; // Hard
}
public override void OnLocationChange(Point3D oldlocation)
{
base.OnLocationChange(oldlocation);
if (Component != null)
Component.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
base.OnMapChange();
if (Component != null)
Component.Map = Map;
}
public override bool OnBeforeDestroyed()
{
List<BeaconRubble> delete = new List<BeaconRubble>();
if (Rubble != null)
{
foreach (var i in Rubble)
{
if (i.Z > Z)
{
i.Delete();
delete.Add(i);
}
else
{
i.SetDelete(TimeSpan.FromMinutes(2));
}
}
delete.ForEach(i => Rubble.Remove(i));
}
DoEffects(Location, Map);
if (Component != null)
{
Component.Delete();
}
ColUtility.Free(delete);
AddRubble(new BeaconRubble(this, 634, TimeSpan.FromMinutes(2)), new Point3D(X - 2, Y, Z));
AddRubble(new BeaconRubble(this, 633, TimeSpan.FromMinutes(2)), new Point3D(X - 2, Y + 1, Z));
AddRubble(new BeaconRubble(this, 635, TimeSpan.FromMinutes(2)), new Point3D(X + 2, Y - 2, Z));
AddRubble(new BeaconRubble(this, 632, TimeSpan.FromMinutes(2)), new Point3D(X + 3, Y - 2, Z));
AddRubble(new BeaconRubble(this, 634, TimeSpan.FromMinutes(2)), new Point3D(X + 2, Y, X));
AddRubble(new BeaconRubble(this, 633, TimeSpan.FromMinutes(2)), new Point3D(X + 2, Y + 1, Z));
return true;
}
private void DoEffects(Point3D location, Map map)
{
int range = 8;
//Flamestrikes
for (int i = 0; i < range; i++)
{
Timer.DelayCall(TimeSpan.FromMilliseconds(i * 50), o =>
{
Misc.Geometry.Circle2D(location, map, o, (pnt, m) =>
{
Effects.SendLocationEffect(pnt, m, 0x3709, 30, 20, 0, 2);
});
}, i);
}
//Explosions
Timer.DelayCall(TimeSpan.FromMilliseconds(1000), () =>
{
for (int i = 0; i < range + 3; i++)
{
Misc.Geometry.Circle2D(location, map, i, (pnt, m) =>
{
Effects.SendLocationEffect(pnt, m, 0x36CB, 14, 10, 2498, 2);
});
}
});
// Black explosions
Timer.DelayCall(TimeSpan.FromMilliseconds(1400), () =>
{
for (int i = 0; i < range - 3; i++)
{
Timer.DelayCall(TimeSpan.FromMilliseconds(i * 50), o =>
{
Misc.Geometry.Circle2D(location, map, o, (pnt, m) =>
{
Effects.SendLocationEffect(pnt, m, Utility.RandomBool() ? 14000 : 14013, 14, 20, 2018, 0);
});
}, i);
}
});
}
public override void OnIDChange(int oldID)
{
if (ItemID == IDHalfHits && oldID == IDStart)
{
AddRubble(new BeaconRubble(this, 6571), new Point3D(X, Y + 1, Z + 42));
AddRubble(new BeaconRubble(this, 3118), new Point3D(X - 1, Y + 1, Z));
AddRubble(new BeaconRubble(this, 3118), new Point3D(X + 1, Y - 1, Z));
}
}
public override void OnDamage(int amount, Mobile from, bool willkill)
{
base.OnDamage(amount, from, willkill);
if (ItemID == IDHalfHits && Hits <= (HitsMax * .25))
{
AddRubble(new BeaconRubble(this, 14732), new Point3D(X - 1, Y + 1, Z));
AddRubble(new BeaconRubble(this, 14742), new Point3D(X + 1, Y - 1, Z));
AddRubble(new BeaconRubble(this, 14742), new Point3D(X, Y, Z + 63));
AddRubble(new BeaconRubble(this, 6571), new Point3D(X + 1, Y + 1, Z + 42));
AddRubble(new BeaconRubble(this, 6571), new Point3D(X + 1, Y, Z + 59));
OnHalfDamage();
ItemID = 39300;
}
else if (CheckAreaDamage(from, amount))
{
DoAreaAttack();
}
}
public virtual bool CheckAreaDamage(Mobile from, int amount)
{
return 0.02 > Utility.RandomDouble();
}
public virtual void OnHalfDamage()
{
}
private void AddRubble(BeaconRubble i, Point3D p)
{
i.MoveToWorld(p, Map);
if (Rubble == null)
Rubble = new List<BeaconRubble>();
Rubble.Add(i);
}
public virtual void DoAreaAttack()
{
if (Map == null)
{
return;
}
List<Mobile> list = new List<Mobile>();
IPooledEnumerable eable = Map.GetMobilesInRange(Location, 8);
foreach (Mobile m in eable)
{
if (m.AccessLevel > AccessLevel.Player)
continue;
if (m is PlayerMobile || (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile))
list.Add(m);
}
eable.Free();
list.ForEach(m =>
{
m.BoltEffect(0);
AOS.Damage(m, null, Utility.RandomMinMax(80, 90), 0, 0, 0, 0, 100);
if (m.NetState != null)
m.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1154552, m.NetState); // *The beacon blasts a surge of energy at you!"
});
ColUtility.Free(list);
}
public Beacon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Component);
writer.Write(Rubble == null ? 0 : Rubble.Count);
if (Rubble != null)
Rubble.ForEach(i => writer.Write(i));
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Component = reader.ReadItem() as BeaconItem;
if (Component != null)
Component.Beacon = this;
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
BeaconRubble item = reader.ReadItem() as BeaconRubble;
if (item != null)
{
if (Rubble == null)
Rubble = new List<BeaconRubble>();
Rubble.Add(item);
}
}
}
}
public class BeaconItem : Item
{
[CommandProperty(AccessLevel.GameMaster)]
public Beacon Beacon { get; set; }
public override bool ForceShowProperties => true;
public BeaconItem(Beacon beacon)
: base(18223)
{
Movable = false;
Beacon = beacon;
}
public override void OnDoubleClick(Mobile from)
{
if (Beacon != null)
Beacon.OnDoubleClick(from);
}
public BeaconItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BeaconRubble : Static
{
public Beacon Beacon { get; set; }
public BeaconRubble(Beacon beacon, int itemID)
: this(beacon, itemID, TimeSpan.Zero)
{
}
public BeaconRubble(Beacon beacon, int itemID, TimeSpan duration)
: base(itemID)
{
Beacon = beacon;
SetDelete(duration);
}
public void SetDelete(TimeSpan ts)
{
if (ts != TimeSpan.Zero)
{
Timer.DelayCall(ts, Delete);
}
}
public BeaconRubble(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.WriteItem(Beacon);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Beacon = reader.ReadItem<Beacon>();
if (Beacon == null)
{
Delete();
}
}
}
}