mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- No code changes in this branch. This is simply clean up. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
344 lines
9.6 KiB
C#
344 lines
9.6 KiB
C#
using Server.ContextMenus;
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using Server.Engines.Craft;
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using Server.Gumps;
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using Server.Multis;
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using System;
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namespace Server.Items
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{
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public abstract class BaseLight : Item, ICraftable, IResource, IQuality, ISecurable
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{
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public static readonly bool Burnout = false;
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private Timer m_Timer;
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private DateTime m_End;
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private bool m_BurntOut = false;
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private bool m_Burning = false;
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private bool m_Protected = false;
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private TimeSpan m_Duration = TimeSpan.Zero;
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private CraftResource _Resource;
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private Mobile _Crafter;
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private ItemQuality _Quality;
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private bool _PlayerConstructed;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource { get { return _Resource; } set { _Resource = value; _Resource = value; Hue = CraftResources.GetHue(_Resource); InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter { get { return _Crafter; } set { _Crafter = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public ItemQuality Quality { get { return _Quality; } set { _Quality = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool PlayerConstructed { get { return _PlayerConstructed; } set { _PlayerConstructed = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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[Constructable]
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public BaseLight(int itemID)
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: base(itemID)
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{
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Level = SecureLevel.Friends;
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}
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public BaseLight(Serial serial)
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: base(serial)
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{
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}
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public abstract int LitItemID { get; }
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public virtual int UnlitItemID => 0;
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public virtual int BurntOutItemID => 0;
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public virtual int LitSound => 0x47;
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public virtual int UnlitSound => 0x3be;
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public virtual int BurntOutSound => 0x4b8;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Burning
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{
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get { return m_Burning; }
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set
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{
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if (m_Burning == value) return;
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if (value)
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Ignite();
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else
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Douse();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool BurntOut
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{
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get
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{
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return m_BurntOut;
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}
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set
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{
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m_BurntOut = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Protected
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{
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get
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{
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return m_Protected;
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}
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set
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{
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m_Protected = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan Duration
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{
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get
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{
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if (m_Duration != TimeSpan.Zero && m_Burning)
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{
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return m_End - DateTime.UtcNow;
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}
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else
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return m_Duration;
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}
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set
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{
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m_Duration = value;
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}
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}
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public virtual void PlayLitSound()
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{
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if (LitSound != 0)
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, LitSound);
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}
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}
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public virtual void PlayUnlitSound()
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{
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int sound = UnlitSound;
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if (m_BurntOut && BurntOutSound != 0)
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sound = BurntOutSound;
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if (sound != 0)
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, sound);
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}
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}
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public virtual void Ignite()
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{
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if (!m_BurntOut)
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{
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PlayLitSound();
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m_Burning = true;
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ItemID = LitItemID;
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DoTimer(m_Duration);
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}
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}
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public virtual void Douse()
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{
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m_Burning = false;
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if (m_BurntOut && BurntOutItemID != 0)
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ItemID = BurntOutItemID;
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else
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ItemID = UnlitItemID;
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if (m_BurntOut)
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m_Duration = TimeSpan.Zero;
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else if (m_Duration != TimeSpan.Zero)
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m_Duration = m_End - DateTime.UtcNow;
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if (m_Timer != null)
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m_Timer.Stop();
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PlayUnlitSound();
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}
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public virtual void Burn()
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{
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m_BurntOut = true;
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Douse();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_BurntOut)
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return;
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if (m_Protected && from.IsPlayer())
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return;
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if (!from.InRange(GetWorldLocation(), 2))
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return;
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if (m_Burning)
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{
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if (UnlitItemID != 0)
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Douse();
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}
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else
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{
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Ignite();
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}
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}
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public override void AddCraftedProperties(ObjectPropertyList list)
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{
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if (_PlayerConstructed && _Crafter != null)
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{
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list.Add(1050043, _Crafter.TitleName); // crafted by ~1_NAME~
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}
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if (_Quality == ItemQuality.Exceptional)
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{
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list.Add(1060636); // Exceptional
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (_Resource > CraftResource.Iron)
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{
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list.Add(1053099, "#{0}\t{1}", CraftResources.GetLocalizationNumber(_Resource), string.Format("#{0}", LabelNumber.ToString())); // ~1_oretype~ ~2_armortype~
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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Quality = (ItemQuality)quality;
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PlayerConstructed = true;
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if (makersMark)
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Crafter = from;
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if (!craftItem.ForceNonExceptional)
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{
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if (typeRes == null)
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typeRes = craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(typeRes);
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}
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return quality;
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}
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public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(3);
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writer.Write((int)Level);
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writer.Write(_PlayerConstructed);
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writer.Write((int)_Resource);
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writer.Write(_Crafter);
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writer.Write((int)_Quality);
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writer.Write(m_BurntOut);
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writer.Write(m_Burning);
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writer.Write(m_Duration);
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writer.Write(m_Protected);
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if (m_Burning && m_Duration != TimeSpan.Zero)
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writer.WriteDeltaTime(m_End);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 3:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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_PlayerConstructed = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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_Resource = (CraftResource)reader.ReadInt();
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_Crafter = reader.ReadMobile();
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_Quality = (ItemQuality)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_BurntOut = reader.ReadBool();
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m_Burning = reader.ReadBool();
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m_Duration = reader.ReadTimeSpan();
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m_Protected = reader.ReadBool();
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if (m_Burning && m_Duration != TimeSpan.Zero)
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DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
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break;
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}
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}
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if (version == 2)
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Level = SecureLevel.Friends;
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}
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private void DoTimer(TimeSpan delay)
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{
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m_Duration = delay;
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if (m_Timer != null)
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m_Timer.Stop();
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if (delay == TimeSpan.Zero)
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return;
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m_End = DateTime.UtcNow + delay;
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m_Timer = new InternalTimer(this, delay);
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m_Timer.Start();
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}
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private class InternalTimer : Timer
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{
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private readonly BaseLight m_Light;
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public InternalTimer(BaseLight light, TimeSpan delay)
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: base(delay)
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{
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m_Light = light;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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if (m_Light != null && !m_Light.Deleted)
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m_Light.Burn();
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}
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}
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}
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}
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