mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
60 lines
No EOL
1.4 KiB
C#
60 lines
No EOL
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class HeatingStand : BaseLight
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{
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[Constructable]
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public HeatingStand()
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: base(0x1849)
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{
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if (Burnout)
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Duration = TimeSpan.FromMinutes(25);
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else
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Duration = TimeSpan.Zero;
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Burning = false;
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Light = LightType.Empty;
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Weight = 1.0;
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}
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public HeatingStand(Serial serial)
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: base(serial)
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{
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}
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public override int LitItemID => 0x184A;
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public override int UnlitItemID => 0x1849;
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public override void Ignite()
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{
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base.Ignite();
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if (ItemID == LitItemID)
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Light = LightType.Circle150;
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else if (ItemID == UnlitItemID)
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Light = LightType.Empty;
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}
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public override void Douse()
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{
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base.Douse();
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if (ItemID == LitItemID)
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Light = LightType.Circle150;
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else if (ItemID == UnlitItemID)
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Light = LightType.Empty;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |